Fencer Archive
Thread: fencer understanding
Since i got novice fencer i have been trying to understand what are cheapshot is (every profession has one)
I mean i think the profession needs to be balanaced a bit, my buddy is a pistoleer and can beat me at my own game(melee fight), he uses pistol whip1, im hopin when i get 40 points in knockdown defense, that may help
I dunno about u guys but im having a hell of a time killing npc rebels, im fairly far into fencer and am using a vibroblade(dont ask, works 400 times better than any rykk ive had), anyways, i just want to know how u guys do it, ur strategies, in PvE and PvP( i have to tef rebels to even get a chance to kill them [aka "the first hit"])
I tried the dizzy then lunge deal, that helped a LOT, but still seems theres something else i can do
Right when i got novice fencer i started checking out the little stats, and special moves we get in the future, just trying to find what we are and how we compete against other professions
and comon, half of our 2nd version of special moves allow us to hit multiple targets???, comon gimme a break, i am hardly ever in the postition on hitting multiple targets, i think it should be made stronger somehow, like a possible knockdown or something
Someone also explain to me how Scatter hit is practical, hit multiple ham bars at once???, useless in my opinion, but pls feel free to prove me wrong
Just pls state ur strategy on killing hard npc's and stuff, i think this will help out a lot of fencers
Sry bout my grammer, hehe
Also try Warcry but be warned if you miss..it takes alot out of you. If you are fighting NPC's that wont finish you, In recommend using health hit ..it'll bleed them to death while u take a nap.
Okay, Fencers get quite a few fun things. The Health Hit line is *very* important and can save you a lot of grief. In any fight that you know won't be over in three or four moves, slap down a bleed in one of your first three moves. The bleeding will do a thousand or so damage easily by the end and this can save your life! My normal anti-humanoid opener is Lunge1, Dizzy, Health Hit, although sometimes I swap the Dizzy and Lunge positions if they're non-aggro and I can walk up to them.
Believe it or not, but Scatter Hit *does* have a use. If you use Hit1-3 alot on mobs and you do massive damage to their action or mind randomly, you can finish them off easily with a couple scatterhits, since the spread damage will probably take enough off the bar you hit to kill them. Obviously, if you hit health, open up with Body Hit.
Aside from that,vibroblades are very nice and better than Ryyks in quite a few instances. It's a very nice weaponsince it has AR1, low HAM's, fair damage, and good speed.
im srry dude's but a good fight against strong players usually lastes 2 blows at the most.......... health hit shouldnt be done unless u want to just wound them.... u would most likely still lose unless ur very high above them in defense..... other then that i dont recommend using health agianst any players...... but agianst mobs with 7k+ life sure ![]()