Fencer Archive

Thread: Skills and what they do...

Bazik
Fri Aug 08, 2003 10:35 am
#1

I had some questions:


1.) What does intimidate do and how is it best used?


2.) What does Warcry do and how is it best used?


3.) What does Dizzy do and how is it best used?


4.) How is body hit diffrent from normal one hand hit and how is it best used? Meaning, it was cases would I rather use body hit instead of one hand hit?


5.) Whats combat equilibrium do?


6.) What's alertness do?


7.) What does health hit do and how is it best used?


8.) What does scatter hit and how is it best used?


9.) Does Lunge1 work on creatures?


10.) Is it worth mastering Brawler to get lunge2 and the other benefits?


I might have more in a bit... or followups.. Thanks!




0101010101010101010101010
1010101010101010101010101 SIRUSS | Jedi
0101010101010101010101010 CIKAR | Bounty
1010101010101010101010101 STANDARD | Armorman
0101010101010101010101010 ADROIT | Jedi
1010101010101010101010101
0101010101010101010101010 Vendor -2666 -6066
1010101010101010101010101 Tatooine
0101010101010101010101010



RebBillAlliance12
Sun Aug 10, 2003 1:10 am
#2

9) yes


Hope you get answers to the rest.

macross_sdf1
Sun Aug 10, 2003 4:07 am
#3

I had some questions:


1.) What does intimidate do and how is it best used?


Makes them hit for alot less damage. Not sure if it makes them take more too. High ham cost though.


2.) What does Warcry do and how is it best used?


Delays their attack, making them lose rounds I believe.


3.) What does Dizzy do and how is it best used?


Makes it so npcs fall down if you posture change them. If they are dizzy and are kneeling and try to stand up they fall down. Same thing happens to you btw hehe. Doesn't work on high level stuff that i've seen.


4.) How is body hit diffrent from normal one hand hit and how is it best used? Meaning, it was cases would I rather use body hit instead of one hand hit?


body hit only hurts the red health pool, but does less damage. Normal 1h hit can hit any of the 3 ham pools, but does do more damage. For high hp stuff i'd do body hit, for lower hp stuff you can kill in 1-3 hits I'd do the normal 1h hits.


5.) Whats combat equilibrium do?


no clue.


6.) What's alertness do?


no clue.


7.) What does health hit do and how is it best used?


Think this is the dot. Great for stuff with high resists.


8.) What does scatter hit and how is it best used?


Hits all 3 ham pools. Dunno if any good really.


9.) Does Lunge1 work on creatures?


Yes, get a dagger and lunge them all day and they sit there unable to move. You cant see creatures kneel but they are. High ham cost, and does 1 damage.


10.) Is it worth mastering Brawler to get lunge2 and the other benefits?


Yeah, intim, berzerk both last longer and maybe trigger more. Lunge2 great for knocking stuff down, does 2 damage I belive. Plus you get more speed as well.


I might have more in a bit... or followups.. Thanks!

DukeHondo
Sun Aug 10, 2003 5:58 am
#4

3.) What does Dizzy do and how is it best used?


Well Dizzy something then use Lunge twice, it falls down 90% of the time. Works like a knockdown when you do that combo.


4.) How is body hit diffrent from normal one hand hit and how is it best used? Meaning, it was cases would I rather use body hit instead of one hand hit?


Body hit does health damage specifically, one hand hit can hit any pool.


5.) Whats combat equilibrium do?


It's your ability to get up after being knocked down without falling back down if dizzy.


6.) What's alertness do?


It helps you avoid being sniped..I've never noticed a difference.


7.) What does health hit do and how is it best used?


It makes the target bleed. Start fights with it


9.) Does Lunge1 work on creatures?


Yes.


10.) Is it worth mastering Brawler to get lunge2 and the other benefits?


Depends on what you want your character to be.




Hondo (Radiant)
Yoda - Lineage 2 (Kain)
Robinhood/Hondo - Lineage 1 (Dep/LoA)
Hondo - Guild Wars
Hondo - World War 2 On-Line
Bazik
Mon Aug 11, 2003 7:45 am
#5

Thanks for the replies! This is helping me a ton!


Ok, so posture change (down) works on creatures, but I'm guessing they just get back to **edit** fast to make a difference, and have a high combat equilibrium so that dizzy doesn't make them fall like humans?




0101010101010101010101010
1010101010101010101010101 SIRUSS | Jedi
0101010101010101010101010 CIKAR | Bounty
1010101010101010101010101 STANDARD | Armorman
0101010101010101010101010 ADROIT | Jedi
1010101010101010101010101
0101010101010101010101010 Vendor -2666 -6066
1010101010101010101010101 Tatooine
0101010101010101010101010



Page 1 of 1
Previous Next