Fencer Archive
Thread: Speed mod calculation question
I'm feeling mathematically challenged right now and can't figure out how the speed mod would effect my weapons. Could someone be so nice as to walk me through how the different speed mods effect weapon speed on say a 3.5 gaffi? Like from novice to footwork1, footwork2, and footwork4. I'm just not sure if I will be better off using a curved at footwork 2 or not.
Also, I'm a doc so I'm always buff and spam specials so I've noticed even if you hit the 1.0 speed cap, specials put ya over the cap. Anyone done calculations on speed effects of specials?
Walcy
Master Doctor
Fencer 0032
at master fencer you can spd cap up to a 3.6 spd wep with any special used. as far as I know i havent eard of a special having more then a x2.5 modifier....
from wat i can tell take your spd mod and ubtract from 100 and thats the percentage of spd left after mods..
o a 40 spd mod with a 2.0 spd wep is actually a 1.2 spd
with a 60 spd mod its .8 spd rounded up to 1.0
with foot 4 you can nearly spd cap a 3.5 spd wep.. not quite but close i think its like 1.3 spd or something.