Fencer Archive
Thread: Best medic trees to climb?
Hi,
Im trying for Master Pistoleer/Master Fencer. The pistoleer requirement is finished, but now Im working on Fencer(A holo told me, but Im enjoying it alot(0/1/0/1). After getting the TN from scout(Explorer 3), I will only have 42 skill points left. I was wondering how to best distribute them in the medic profession, 3/3/3/0 or is there a better combination?
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You want to be able to use the highest meds possible. Being able to use Stim C's or maybe D's (I don't recall the requirement numbers) is very helpful.
Being a doc, I really appreciate healing myself 1400 with my E's while I'm buffed. The fewer buffs that you use to keep yourself alive, the more mind that you have.
Dr. Vema Gara, Valcyn
Prometheus
Fencer 1 4 1 2
Former Master Medic
Brawler 3 4 4 4
Ch 1 1 0 0
Scout 4 0 4 2
If you are going for Fencer with Med skills and want to be a " self-contained " unit then go with First Aid I-IV and Diagnostics I-IV.
Gurr'endar Itook <OS>
Bloodfin
Wannabe Fencer/Master CH
The reason why I am going Pistoleer/Fencer is for the def mods. i believe that dodge stacks, since in a duel last night with a master pistoleer with the BH pistol line we were both dodging and evading the same amounteven though Im a fencer 0/1/0/1.
I have a friend who is a doctor who I pay avian/herbivore meat regularly for buffs. I also have afriend who is a Master Smuggler and I'm not above shooting up the pixie 2 or Muon Gold in an emergency. I generally want to be effective in combat, so people are suggesting 4/3/0/0? or 4/0/3/0? At the moment, I have enough points for 3/3/3/0, and is that combo better than the two above?
I want to thank everyone for the help too.
Basically, if you are going to buy stims might as well make them D's. But, if you are going to use Stim D's than you will need to go 3 0 4 0 because D's require +40 medical-skill use which you'll only get at Pharm. IV. You can't go wrong.
Prometheus
Fencer 1 4 1 2
Former Master Medic
Brawler 3 4 4 4
Ch 1 1 0 0
Scout 4 0 4 2
with first aid 2 (which also lets you drop bleeds) and BioE med tissues, and good stim B's... you can expect to heal 500/per and UP.
that's a mere 20 skill points (medic 2.0.0.0). if you're usually buffed, this might not be enough... but for base HAM bars, that's all you're going to need.
stim C and D's are nice, but can be overkill... and will cost you a LOT more skill points. medic 4.0.0.0 also uses stims very efficiently, while 0.0.4.0 just allows the USE of the higher-end stims, with no bonus to efficacy.
It's perhaps a silly question.
But why does nobody submit organic chemistry? Is it not valuable to make his medicine by oneself?
I ask, because I have after masterdancer and Masterfencer not enough points left to reach Mastermedic. My plan was 4,0,3,4. Is this such a bad idea?
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Anoella (Gorath) Dancer, Fencer
ok here is the thing. With a 4-0-3-0 your are able to use c's but lose some power on tem do to needed experimetation to drop down to te required 30 med use. Do ot go 3-0-4-0 as this will be even worse. Yes you ca use d's but again at loss of power in creation and loss of power from first aid. diagostics wil alow you to eal faster tus the quick healing that i sometime needed also wit diag 2 you ca drag a incap player... used it a few times myelf and a been a andy thig on that rare occasion.
Find someone on the server (doctor ) and buy crates of stim b's no less then 35/350 tats an easy number to hit for b's with just about above average material. With first aid 4 youll heal your self icely for all nomal healing. if buffed youll need to stim a few times but if buffed you wont need to wory as muc cause of te insane regen... all couinter balances itself really... higher hams but also much better regen also. If you find yourself contantly buffed by you fiend i alo suggest a few cases of muon gold... this will give you te needed mind bonuses to counter extra healing and also less mind loss when fighting since every weapon has a mind cost and with doc buffs you can mind incap easily as a fencer with any wep we have wen spamming specials. example = 19 mind ham cost on weapon whic comes down to a 35 mind cost total wit a 500 focus.... tats every swing every second... it adds up fast
well thats my 2cp take it or leave it but its something to think about...