Fencer Archive

Thread: HEALTH HIT ONE BROKEN!!!

SexyPimp
Mon Dec 01, 2003 10:58 pm
#1

It bleeds the target, but in the combat que it says i do 400+dmg, but i dont doo any dmg to the target at all, or any target. The bleed still happens but no health dmg from attacking.




Rilu Ishkibob
Prof. Mastered(TERA KASI ARTIST, DOCTOR, MEDIC, SCOUT,MARKSMEN, PISTOLEER, FENCER, BRAWLER, PIKEMAN, COMBAT MEDIC)
If you use a nuclear missle to kill a fly, you won't have one dead fly. You won't have a fly left at all. =)
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Kherab
Mon Dec 01, 2003 11:27 pm
#2

all bleeds are like that... its intended. thats how bleeds work
SexyPimp
Mon Dec 01, 2003 11:59 pm
#3

but why does it say im doing dmg when im not?



Rilu Ishkibob
Prof. Mastered(TERA KASI ARTIST, DOCTOR, MEDIC, SCOUT,MARKSMEN, PISTOLEER, FENCER, BRAWLER, PIKEMAN, COMBAT MEDIC)
If you use a nuclear missle to kill a fly, you won't have one dead fly. You won't have a fly left at all. =)
http://carcino.gen.nz/images/image.php/463c5922/arguing.jpg
ruehs
Tue Dec 02, 2003 12:16 am
#4

the damage is one of the determining factors in how much it bleeds, the higher the damage the more it bleeds each tick.



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Rooksarii
Tue Dec 02, 2003 8:26 am
#5

Its just a way for the system to indicate to you how much each tick of the bleed will be worth. The bleed is a status affect, not a direct attack, thus the reason bleeds alone do not provide exp. Additionally, the bleed damage is not affected by the armor rating of a creature/NPC etc, so if you were to score damage with the initial hit of a bleed, it may be difficult to calculate hit from affect, and thus give an unfair armor piercing advantage to us. Plus, if we got regular melee damage from our bleeds, I would imagine health hit 2 would be our most used skill, 1k average damage with AP Infinityand that 1k would tickevery 15 seconds....ouch.


Kudos and Forever RAR!


Rooksarii,Fencer and Smuggler of the Watchkeepers, Radiant

mrmark200000
Tue Dec 02, 2003 10:23 am
#6

you got it wrong. what i belive it does, the wound percent on you weapon.. if your do 400 dmg with health hit, and the wound percent is 25% it gives 25% of that 400 dmg and splits them between constiituiton and strength wounds- the damage also effects how bad the bleed is, so if you did 400 dmg, then did 450 dmg


then 450 dmg would cause a worse bleed and if you stack it wiht health hit2 you'd cause a bleed of around 300-800 dmg i think.... this all a speculation from information i have gathered


health hit WOUNDS strength and constituition, it dosnt DAMAGE health, that is bodyhit




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Sir_Voor
Tue Dec 02, 2003 11:03 am
#7

mr. mark,


healthhits and healthshots are DOT (damage over time) and do damage health, just do one and run away and you will see for yourself.








[`M Sir VOOR N`\

Rooksarii
Tue Dec 02, 2003 11:30 am
#8

My perception of it has always been that the bleed is what is registering as doing the "damage" or what have you to the target, not your weapon per se. Not to say that the weapon's stats do not affect the final bleed outcome, that would be rediculous to assume. Nor do I contest that, as you stated, bleed damage could be calculated from other weapon stats asside from raw min and max damage.


My point is, the health HAM bar is drained by the bleed. Perhaps I am reading your post incorrectly, but in the instance of,say, me taking out a 10K HAM piket on Dantooine (which I have hours of exp with bleeding and feigning) there are 2 types of "damage" (by damage, I mean subtractions to the HAM bars as can be seen by a player), bleed damage, andcombat damage. The bleed damage is caused by the status effect that you see on the creature's HAM bar (three droplets). This is what is damageing the target, not your weapon directly. When I walk up to the creature and swing or shootat it, I have then registered actualcombat damage on the target, and if no one else attacks the creature, the system registers me as the only personto have damaged the target, thus netting me the entire share of the weapon exp the creature would have given me if I had drained the Health bar through straight out melee health damage.


The bleed, or bundle of bleeds for that matter (I habitually stack pistoleer 1+2 and Fencer 1+2) can be considered as an extension of your damage output, but only if you supply some form of damage other than the bleed itself. Now, this was easier to see prior to the change making bleeds only take things down to 1point in any given bar. I would consistantly be unable to land a hit on something only to have the bleed kill the thing outright and not give me any exp. Being now that bleeds do leave things at 1point, it is a lot easier to land that "combat" damage. I looked upon the bleeds in this situation as an extension, but not directly, my damage.


The situation gets a bit more convoluted with the addition of a second Player Character into this. If I and a friend were to engague in the above scenario (me bleeding and doingsay 100damage, and hedoes 100damage) the exp gets a bit harder to track. It seems that in the case of more than just yourself, the bleed is considered some form of "third party" in that the exp I and my friend would get would be much lower than a 50/50 split of the 100% potential pool of weapon exp (the amount that would have been devided if he and I theoretically did 50% each straightcombat damage, no bleeds). It would almost appear that the bleed itself (going with the third party idea) eats up the % of the exp equivalent to the damage it dealt, almost as if it were a phantom PC. My numbers are not at all 100%, but for the purpose of speculation, lets say the 10K HAM piket was our target. I do my bleeds and 100 damage, and he does his 100 damage (assume we both can feign death at this point and just watch the piket bleed to 1 point (lets also assume that the 1point wont play a part in the following division). The bleed would have done 9800 damage, I would have registered 100, and my friend 100. The bleed, in my theory (note I cannot and will not say this is fact, nor is it 100% tested) the bleed would get 98% of the exp, esentially it is lost. My friend and I would walk away with a measly 1% of the total take. On a good day, I saw maybe 3600 exp off one piket...so, this would mean 3528 goes to the bleed, and my friend and I get a whopping 36 each.


Mind you, that doesnt calculate all the other countless layers that are involeved with exp division (the fact that the creature has 10k in two other HAM bars, group bounses, who does what damage to which HAM bar, and if exp is divided based on the damage to the HAM bar that killed the creature, or overall damage done). I am merely illustrating and observation that I unfortunately never took the time to calculate into numbers. Having said that, I will make that my next little project and hopefully have some more info to share


Kudos and Forever RAR!


Rooksarii, Fencer and Smuggler of the Watchkeepers, Radiant

Protofish
Tue Dec 02, 2003 12:09 pm
#9






SexyPimp wrote:
but why does it say im doing dmg when im not?




It tells you how much dmg the bleed will do. If it says youhit it for 1, then it'll bleed for 1 dmg each tick, if it says youhit it for 10, it'll bleed for 10 dmg each tick and so on.



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wickedHangover
Tue Dec 02, 2003 12:39 pm
#10

I'm just curious. I used bleed on a bunch of ancient bull rancors thepast couple days. Without going into the details of what I did (basically running up and down a hill since they can't catch me) I was "bombing run" them with bleed shots and an occasional 1handhit2. For those that I only bleed and then finished off with a couple hits I got 50 one handed xp points, 5 combat. For those that I attacked more I got 4900 one hand and 490 combat. If I attacked them more, how much shuld I expect to get in XP from them?





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Rooksarii
Tue Dec 02, 2003 2:25 pm
#11

wickedHangover,


I'll start off by saying stop visiting me every Saturday morning after getting home from the bar lol


Anyways, its dependant on what those details are I'm affraid. Are you solo? Do you have pets helping you? Did you allow any regular attacks to get through with the pistol? I know that if you use 2 seperate weapons to attack a mod using the bleed technique, you will get exp divided by what % damage each weapon did as a whole. In other words, if you did 100 pistol, and 900 one handed, and the creature gives a potential 5000 xp, you will get 500 pistol, 4500 one hand. Its a complext process, but if you run through the motions enough, you will see the paterns.


Raphayl
Tue Dec 02, 2003 4:02 pm
#12

Complete details of how this works are included int he Fencer Special Attack Info thread.
Kherab
Wed Dec 03, 2003 1:49 am
#13

bleeds are almost completly ignored for exp thus why if you just use them you get no exp. if you hit them with one normal atack you will get full exp. if you hit them with all normal atacks same exp as the bleeds and one normal atack
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