Fencer Archive

Thread: relation between accuracy mods and dodges/blocks/counters?

Andoryu
Thu Dec 04, 2003 12:14 am
#1

Forgive me if this has been detailed in a FAQ, but I didn't see it, so..



I'm wondering whether dodge/block/counterattack have anything at all to do with accuracy, or whether they are entirely seperate checks. I would kind-of expect the latter, but it might be worth doing some testing on? I.e. does your dodge rate change at all when being targeted by someone with +50 accuracy with their weapon as compared to someone with +75 or +100?



Raphayl
Thu Dec 04, 2003 5:00 am
#2

Doing a quick board check before I run off to work. Yes, accuracy of one opponent impacts the dodge/counterattack/block success of the other.


I'll explain more when I write this up for the FAQ thread.

Baelin_Radiant
Thu Dec 04, 2003 5:39 am
#3

Well, I've fought various levels of Maulers. As the level of the Mauler increases, so do the abilities of my opponent to "counter" my moves. When fighting a Mauler Acolyte or Apprentice, my specials almost always get apllied. When fighting a Lord or Master, my effects get applied much less often, or wear off much quicker. Ergo... ...opponents (creature & NPC) have offensive/defensive mods just as we do.


What would be REALLY nice, is if we could read those mods in the examine panel. As it is, we get basic protection/vulnerability levels. However, being able to determine if the opponent has very high resists to Dizzy, Blind, etc. would be extremely helpful.





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