Fencer Archive
Thread: Will dodge food help dodge go over the cap?
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Kml
Fri Apr 30, 2004 6:52 am
#1
Just wondering, I have the 105 dodge, and if it won't go over the cap, Ill be satisfied with 20% dodge increase, and if it does go over, Ill buy the BE ones.
d0qtrX
Fri Apr 30, 2004 7:07 am
#2
My doc, when he's maxxed at 125 wound healing (be clothes)still benefits from bivoli. So... try it.
Arcdischarge
Fri Apr 30, 2004 2:00 pm
#3
Kml wrote:
Just wondering, I have the 105 dodge, and if it won't go over the cap, Ill be satisfied with 20% dodge increase, and if it does go over, Ill buy the BE ones.
Food adds to the base ability, BE clothes and SEA add to the "bonus". Yes, food will stack in addition to any +25 bonus u have from SEAs or clothes.
Roaming
Fri Apr 30, 2004 4:57 pm
#4
Neither of you answered his question.
The issue pertains to the cap of defenses at 125. I personally am not sure.
Smuggler4ever
Fri Apr 30, 2004 5:39 pm
#5
I've been told by several people that food does indeed go over any caps. Hope that helps!
Cichlasoma101
Fri Apr 30, 2004 8:07 pm
#6
Can anyone answer with 100% certainty if food will boost above the cap limit?? Whther it be dodge, defenses, melee, or range??
Kml
Sat May 01, 2004 6:36 am
#9
Thank you all for this info. Enlightens my hangover-day a slight bit
Nadiel26
Sun May 02, 2004 10:03 am
#10
squad leader bonueses, city defense bonuses and food all stack with the 125 cap
Tymothi
Sun May 02, 2004 6:20 pm
#11
Ok, you guys are just talking about food not the dodge food ( aircake, if i'm not mistaken ). From what i hear it is bugged, it will not stack with the dodge you have. Instead, it will create a new mod-thingy giving you a chance to dodge with this new mod and then with your old mod.
FURY_Chaser
Sun May 02, 2004 7:05 pm
#12
Tymothi wrote:
Ok, you guys are just talking about food not the dodge food ( aircake, if i'm not mistaken ). From what i hear it is bugged, it will not stack with the dodge you have. Instead, it will create a new mod-thingy giving you a chance to dodge with this new mod and then with your old mod.
Actually from dev mouth, it increase not dodge but your def, as to not even be hit, as dodge 'dodges' a hit.
From what I can tell it needed to be put in this way as it is a percentage. 0 x 20% is 0 Meaning all proffesions except pistoleer and fencer would not benifit from the food. But adding it to def benefits all.
They should reword it a bit, its kindof misleading.
Mykk
Sun May 02, 2004 7:24 pm
#13
115 dodge + 125 melee/ranged def + 51% chance to dodge food + COB = kinda hard to hit
Message Edited by Mykk on 05-02-2004 07:24 PM
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