Fencer Archive
Thread: my new knife for dual wielding.
Page 1 of 1
ruehs
Sun May 02, 2004 6:26 pm
#1
I recenly looted a nice stone knife. I don't remember the stats, I believe it was in line with the rest of the stone knives. But what makes mine better was that it has no DOT but has two mod's: Defense vs. Dizzy 6/Defense vs. Knock Down 5. I can't wait to use this as my off hand weapon for dual weilding. Just thought I would let you all know my success.
Macross Starchaser, Eclipse, Phoenix Reborn
Macross Starchaser, Eclipse, Phoenix Reborn
HoboFish
Sun May 02, 2004 6:43 pm
#2
hate to burst your bubble but when they do add duel weilding they will probobly have two duel weilding swords be considered one weapon like they do in lineage2. And that knife isnt really worth the damage hit ud take over using a better damage weapon.
Equatorsm
Sun May 02, 2004 7:16 pm
#3
I always figured they'd require two identical crated weapons for dual wielding...
SpunkyKuma
Sun May 02, 2004 7:59 pm
#4
I have two exactly the same stun batons (same SN) with the exactly the same speed slices (1.9), how about that?
catalyst1234
Sun May 02, 2004 8:19 pm
#5
duel weilding is gonna be purely visual
ull just have two copies of the weapon equiped
no double damage or hit modifiers
sry
Mykk
Sun May 02, 2004 9:22 pm
#6
catalyst1234 wrote:
duel weilding is gonna be purely visual
ull just have two copies of the weapon equiped
no double damage or hit modifiers
sry
hell yeah thats awesome
FatesTheatre
Mon May 03, 2004 2:21 am
#7
catalyst1234 wrote:duel weilding is gonna be purely visualull just have two copies of the weapon equipedno double damage or hit modifierssry
Please enlighten me to the dev post that said this.
LuapLink
Mon May 03, 2004 3:02 am
#8
This has never been said by the devs but having dual wielding specific weapons will require far less programing than programming the game to calculate the damage of two different weapons being used together. For instance what happens when one weapon has a higher speed than the other?
FatesTheatre
Mon May 03, 2004 4:05 am
#9
LuapLink wrote:
This has never been said by the devs but having dual wielding specific weapons will require far less programing than programming the game to calculate the damage of two different weapons being used together. For instance what happens when one weapon has a higher speed than the other?
Thats assuming you can dual wield right off the bat, suppose you get it at Master, then speed doesn't matter. I can swing a 3.4 speed Gaffi at the same speed as a 1.8 speed Stun Baton.
GregeoDark
Mon May 03, 2004 5:43 am
#10
I cant wait to see duel weild, the devs may have almost redemed themselves for taking away blademaster (damn them) I just hope they incorporate the second weapon into the specials so it actually looks like we're using both weapons rather than having our left hand and sword behind us. Once again, great job devs, you've finally taken the first step to making fencer a cool proffesion.
Gregeo Darksky
LuapLink
Mon May 03, 2004 5:52 am
#11
FatesTheatre wrote:
Thats assuming you can dual wield right off the bat, suppose you get it at Master, then speed doesn't matter. I can swing a 3.4 speed Gaffi at the same speed as a 1.8 speed Stun Baton.
One of the things the devs have implied about the revamp is that it will be far harder to hit the speed cap than it is now, withspeed slices on weapons being far more useful than they are now.
ruehs
Mon May 03, 2004 7:38 am
#12
Well as far as anyone know's, we don't know how they are going to impliment dual weilding. so until we do, I'm just going to keep on thinking how I think it will be and be happy with it.
Macross Starchaser, Eclipse, Phoenix Reborn
Macross Starchaser, Eclipse, Phoenix Reborn
Page 1 of 1