Fencer Archive

Thread: Question for someone who's tested it

BigTrizzle
Sun May 02, 2004 11:15 am
#1

First thing that is common knowledge to most fencers but not all...


1) Scatterhit2 ignores dodge and counterattack, the combat log will say 100% countered, yet your opponent will be incapped.


This makes me wonder if it ignores all secondary defenses, and the fact that people took mitigation food and still got owned is one of the reasons our bats were cracked down on. People say "you idiot, they're bugged, they ignore mitigation" -- but perhaps it was just scatterhit2 ignoring mitigation all along.


If so, that would mean the stun bats min>max only provide a consistant number for damage, rather than any variation.



-elzzirtgib-
Nagabacca
Sun May 02, 2004 11:47 am
#2

I had a baton, 414-251. Here are some ideas/observations from my experience.


Common Sense

We all know that 10 is a bigger number than 5; The expression (5 > 10) is just wrong.


Damage Range

There is a range of damage, which appears to be consistant with a weapon of reversed stats (251-414). Min>Max weapons DO NOT hit for the same damage each time



Powerup Bug

When my weapon is powered up using a +16% max damage pup, it went to 414-415. This is wrong, i should not be able to get +164 (it doesn't even directly apply to a % as far as i could see). This to me, suggests that powerups enforce max>min. One reason for this, might be to ensure that no one could powerup a max>min weapon (using a +min damage pup) so that the min>max (ie, once the min is raised above the max, it clips it down by -1, or rather ensures the max > min by +1).


The 414-415 weapon has no range (or perhaps a range of +/- 1).



Mitigation

As i understand mitigation, it takes the damage range, applies a % weight to it, and then adds that to the minimum damage to produce the new damage range.


ie, 50-300 pistol against someone with ranged mitigation 3, would go to: (using the kb example)


range = 300-50 = 250


range x mitigation % (using mitigation 3 as eg)

250x 40% = 100 (new range)


50+100 = 150 (the new max damage)


Mitigated weapon damagerange: 50-150






Lets apply that to my 414-251 baton.


251 - 414 = -163

As i stated above, there is a damage range, so lets assume they use the magnitude, ie +163


163 x 40% = 65 (new range)


Here is the key point, the new range, is added to the minimum damage value.


414+65 = 479 (the new max damage)


Mitigated weapon damage range: 414-479


= Uber


This is just my theory, backed by reasonable logic


"It doesn't ignore mitigation, but rather mitigation increases the potency of the weapon"






With regard to ScatterHit2, it definitely ignores Synthsteak. I've not tested it against other defenses.


Min > Max weapons are bugs, i've no doubts. It could just have been caused by someone entering the values wrong in the item database when they were adding Acklay Bones. Or, min>max bones might have been intentional, because stun batons are supposed to be effected less by mitigation - if this were the case, they just got carried away when they made the 304/125 etc bones that cause min>max weapons.



Naga




Account cancelled 17th July 2004.

Vote with your feet: cancel your account; protest at SOE/LucasArts pushing an expansion pack before the combat revamp
Shorty_McFly
Mon May 03, 2004 12:38 am
#3

The devs have said Acklay Bones where messed up and that if you have any of them that are obviously screwed up you have to enter a ticket or it will be deleted. Same thing with the batons. If you don't enter a ticket and tell SOE you have one of these batons or bones they will delete it.



Mikey McNutts

Pimpin Kauri with his left hand since day one...... hehe day two
BigTrizzle
Mon May 03, 2004 7:57 am
#4

Helpful info, but short i'm talking about the time of period before a developer statement on acklay bones, when fencers were just starting to use these.


1) Whiner-Cryer posts "how is this possible" on the corbantis boards with screenshots of his combat log saying Ovonn uses Scatter Shiak on you for 503 points of Damage! Your Synthsteak mitigates 0 points of damage!


2) Know-It-All Master TK, Master Rifle, with fencer defenses states "Ovonn has a stun bat with the min damage higher than the max, that's why its going through the mitigation"


3) Everyone else thats not a fencer /nods at the Know-It-All Master TK, Master Rifle, and exclaims that something should be done.


4) Vindictive Defense Stacking Master Rifleman God-Of-PVP-3-Months-Ago suggests that the community always pop Synthsteak before fencer encouters, and to send in a ticket if no damage is mitigated.


At least thats how I see it



-elzzirtgib-
BigTrizzle
Mon May 03, 2004 7:59 am
#5

5) Whiner-Cryer pops Synthsteak food before a pvp encounter with Loxxyy, and notices that food mitigated damage from "Cho Mok" for a period of time short time before it wore off. Still incapped after 5 seconds, Whiner-Cryer shrugs helplessly and decides to not PVP with his holocron professions because "PVP is broken"



-elzzirtgib-
Nagabacca
Mon May 03, 2004 9:59 am
#6

100% the problem with synthsteak notabsorbing ScatterHit2 damagehas nothing to do with min>max weapons.


Mr-Know-It-All-Fencer



Account cancelled 17th July 2004.

Vote with your feet: cancel your account; protest at SOE/LucasArts pushing an expansion pack before the combat revamp
BigTrizzle
Mon May 03, 2004 11:04 am
#7

Exactly, so now what exactly is the huge imblance with max>min weapons? Is the consistant damage so consistant with a powerup that its unbalanced?


I dont buy it.





-elzzirtgib-
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