Fencer Archive
Thread: Fencer+Force Sensitive Template Thread
Look next for Fencer+Jedi.
for 18 SP you can get...
Force Sensitive Melee Defense 4
Force Sensitive Ranged Defense 4
Force Sensitive Melee Accuracy 4
I would add in some
Luck 4 and
Persuasion 4 for good measure and roleplaying.
For my Fencer/Rifleman, I chose the standard combat combination: all four lines from Combat Prowess, plus Ranged and Melee Defense from Enhanced Reflexes.
For a fencer, one or two of these lines are usually useless. On a Fencer/Rifleman, Ranged Defense and Melee Speed are useless.
However, I decided to go this route for a few reasons:
1) I plan to keep Fencer, but maybe someday I will try some jedi skills, or some other fencer combination, so the bonuses should come in handy.
2) Just for practical reasons, I was able to time this in only four phases using my two free unlocks.
3) Another practical reason is that I can earn the Combat and Reflex XP I need in a few months, even though I'm fairly casual. I thought about Luck or Persuasion, but it would take me about a year to get the Sense XP, unless I radically change my template to earn Sense XP, which I will not do. I could have used my free unlocks on them, but I found that using my free unlocks on Melee Accuracy and Ranged Speed will help my combat/reflex xp go faster.
4) In terms of character design, I see my character as someone who has the potential to be more, kind of like Kyle Katarn from the Dark Forces games, but for now only sees the Force as a means of enhancing his fighting abilities.
Master Fencer
Master Pikemen
Master Brawler
2/0/0/0 TKA (Cure poison/disease/bleeds/powerboost)
Medic 0/0/4/0
0/0/0/3 Combat Prowess (+9 speed)
Any comments?
AmonTdow wrote:
I'm thinking of doing this.
Master Fencer
Master Pikemen
Master Brawler
2/0/0/0 TKA (Cure poison/disease/bleeds/powerboost)
Medic 0/0/4/0
0/0/0/3 Combat Prowess (+9 speed)
Any comments?
I'd settle for phar 3 in medic, and grab 0044 combat prowess. The accuracy there is killer, too.
Daigoro202 wrote:For my Fencer/Rifleman, I chose the standard combat combination: all four lines from Combat Prowess, plus Ranged and Melee Defense from Enhanced Reflexes.
For a fencer, one or two of these lines are usually useless. On a Fencer/Rifleman, Ranged Defense and Melee Speed are useless.
However, I decided to go this route for a few reasons:
1) I plan to keep Fencer, but maybe someday I will try some jedi skills, or some other fencer combination, so the bonuses should come in handy.
2) Just for practical reasons, I was able to time this in only four phases using my two free unlocks.
3) Another practical reason is that I can earn the Combat and Reflex XP I need in a few months, even though I'm fairly casual. I thought about Luck or Persuasion, but it would take me about a year to get the Sense XP, unless I radically change my template to earn Sense XP, which I will not do. I could have used my free unlocks on them, but I found that using my free unlocks on Melee Accuracy and Ranged Speed will help my combat/reflex xp go faster.
4) In terms of character design, I see my character as someone who has the potential to be more, kind of like Kyle Katarn from the Dark Forces games, but for now only sees the Force as a means of enhancing his fighting abilities.
Correction, melee speed is not useless for ranged. If you don't know...melee speed also works for ranged weapons. It is broken at the moment and ranged speed is currently not working.
TalusianRogue wrote:
AmonTdow wrote:
I'm thinking of doing this.
Master Fencer
Master Pikemen
Master Brawler
2/0/0/0 TKA (Cure poison/disease/bleeds/powerboost)
Medic 0/0/4/0
0/0/0/3 Combat Prowess (+9 speed)
Any comments?
I'd settle for phar 3 in medic, and grab 0044 combat prowess. The accuracy there is killer, too.
Yah I was considering that also, but I got a +25 one-hand accuracy, and a +25 pike accuracy seas.
And even if I didn't I'd rather have farm 4, so I can use my E stims. that heal for 1,100 a pop.
Some damn impressive SEAs. Sounds like a solid template then
AmonTdow wrote:
TalusianRogue wrote:
AmonTdow wrote:
I'm thinking of doing this.
Master Fencer
Master Pikemen
Master Brawler
2/0/0/0 TKA (Cure poison/disease/bleeds/powerboost)
Medic 0/0/4/0
0/0/0/3 Combat Prowess (+9 speed)
Any comments?
I'd settle for phar 3 in medic, and grab 0044 combat prowess. The accuracy there is killer, too.
Yah I was considering that also, but I got a +25 one-hand accuracy, and a +25 pike accuracy seas.
And even if I didn't I'd rather have farm 4, so I can use my E stims. that heal for 1,100 a pop.