Fencer Archive

Thread: Fencer+Force Sensitive Template Thread

Minerunner
Sun Sep 26, 2004 11:29 pm
#1

Added... please post your template stuff regarding Force Sensitive Skills and Fencer here.

Look next for Fencer+Jedi.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Minerunner
Mon Sep 27, 2004 7:42 am
#2

So to kick this off....

for 18 SP you can get...

Force Sensitive Melee Defense 4
Force Sensitive Ranged Defense 4
Force Sensitive Melee Accuracy 4

I would add in some

Luck 4 and
Persuasion 4 for good measure and roleplaying.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Daigoro202
Mon Sep 27, 2004 10:24 am
#3


For my Fencer/Rifleman, I chose the standard combat combination: all four lines from Combat Prowess, plus Ranged and Melee Defense from Enhanced Reflexes.


For a fencer, one or two of these lines are usually useless. On a Fencer/Rifleman, Ranged Defense and Melee Speed are useless.


However, I decided to go this route for a few reasons:


1) I plan to keep Fencer, but maybe someday I will try some jedi skills, or some other fencer combination, so the bonuses should come in handy.


2) Just for practical reasons, I was able to time this in only four phases using my two free unlocks.


3) Another practical reason is that I can earn the Combat and Reflex XP I need in a few months, even though I'm fairly casual. I thought about Luck or Persuasion, but it would take me about a year to get the Sense XP, unless I radically change my template to earn Sense XP, which I will not do. I could have used my free unlocks on them, but I found that using my free unlocks on Melee Accuracy and Ranged Speed will help my combat/reflex xp go faster.


4) In terms of character design, I see my character as someone who has the potential to be more, kind of like Kyle Katarn from the Dark Forces games, but for now only sees the Force as a means of enhancing his fighting abilities.







_______________

received: from unknown (swg.eclipse.daigoro)

Vaelore
Thu Oct 07, 2004 11:47 am
#4

At the moment I have 2 boxes in melee speed and 1 box in ranged accuracy due to me being a complete newblete and doing the wrong missions . I plan to get the melee speed and accuracy trees, melee defense and range defense trees. I think that leaves 2 trees before getting jedi initiate (I think). But I'll cross that bridge when I come to it (4-6 months from now)



Nemesis' Resident
Master doctor-Master Swordsman
Remnants of Honor

JYou're not invited to my island, so dont askJ



Sickalar
Thu Oct 07, 2004 4:42 pm
#5

ranged defence in the force doesnt help as much as most think if you dont have any ranged skills to start with, the reason melee defence works so well with a master fencer is because it stacks onto the defence you get from the brawler/fencer trees.
Vaelore
Sun Oct 10, 2004 5:04 pm
#6

And my squad leader +30 ranged and melee defense stacks yet more



Nemesis' Resident
Master doctor-Master Swordsman
Remnants of Honor

JYou're not invited to my island, so dont askJ



AmonTdow
Tue Jan 11, 2005 12:18 pm
#7

I'm thinking of doing this.

Master Fencer
Master Pikemen
Master Brawler
2/0/0/0 TKA (Cure poison/disease/bleeds/powerboost)
Medic 0/0/4/0
0/0/0/3 Combat Prowess (+9 speed)

Any comments?
TalusianRogue
Tue Jan 11, 2005 12:45 pm
#8






AmonTdow wrote:
I'm thinking of doing this.

Master Fencer
Master Pikemen
Master Brawler
2/0/0/0 TKA (Cure poison/disease/bleeds/powerboost)
Medic 0/0/4/0
0/0/0/3 Combat Prowess (+9 speed)

Any comments?





I'd settle for phar 3 in medic, and grab 0044 combat prowess. The accuracy there is killer, too.



Ko'c
Who the ***edit*** codes this game?

BizzyNinja
Tue Jan 11, 2005 3:49 pm
#9



Daigoro202 wrote:

For my Fencer/Rifleman, I chose the standard combat combination: all four lines from Combat Prowess, plus Ranged and Melee Defense from Enhanced Reflexes.

For a fencer, one or two of these lines are usually useless. On a Fencer/Rifleman, Ranged Defense and Melee Speed are useless.

However, I decided to go this route for a few reasons:

1) I plan to keep Fencer, but maybe someday I will try some jedi skills, or some other fencer combination, so the bonuses should come in handy.

2) Just for practical reasons, I was able to time this in only four phases using my two free unlocks.

3) Another practical reason is that I can earn the Combat and Reflex XP I need in a few months, even though I'm fairly casual. I thought about Luck or Persuasion, but it would take me about a year to get the Sense XP, unless I radically change my template to earn Sense XP, which I will not do. I could have used my free unlocks on them, but I found that using my free unlocks on Melee Accuracy and Ranged Speed will help my combat/reflex xp go faster.

4) In terms of character design, I see my character as someone who has the potential to be more, kind of like Kyle Katarn from the Dark Forces games, but for now only sees the Force as a means of enhancing his fighting abilities.






Correction, melee speed is not useless for ranged. If you don't know...melee speed also works for ranged weapons. It is broken at the moment and ranged speed is currently not working.
AmonTdow
Wed Jan 12, 2005 1:37 am
#10



TalusianRogue wrote:


AmonTdow wrote:
I'm thinking of doing this.

Master Fencer
Master Pikemen
Master Brawler
2/0/0/0 TKA (Cure poison/disease/bleeds/powerboost)
Medic 0/0/4/0
0/0/0/3 Combat Prowess (+9 speed)

Any comments?


I'd settle for phar 3 in medic, and grab 0044 combat prowess. The accuracy there is killer, too.




Yah I was considering that also, but I got a +25 one-hand accuracy, and a +25 pike accuracy seas.

And even if I didn't I'd rather have farm 4, so I can use my E stims. that heal for 1,100 a pop.
TalusianRogue
Wed Jan 12, 2005 1:41 am
#11






AmonTdow wrote:





TalusianRogue wrote:





AmonTdow wrote:
I'm thinking of doing this.

Master Fencer
Master Pikemen
Master Brawler
2/0/0/0 TKA (Cure poison/disease/bleeds/powerboost)
Medic 0/0/4/0
0/0/0/3 Combat Prowess (+9 speed)

Any comments?





I'd settle for phar 3 in medic, and grab 0044 combat prowess. The accuracy there is killer, too.






Yah I was considering that also, but I got a +25 one-hand accuracy, and a +25 pike accuracy seas.

And even if I didn't I'd rather have farm 4, so I can use my E stims. that heal for 1,100 a pop.



Some damn impressive SEAs. Sounds like a solid template then




Ko'c
Who the ***edit*** codes this game?

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