Fencer Archive
Thread: Most Powerfull combo??
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Decimater45
Fri Jan 07, 2005 10:13 pm
#1
Hullo everybody
Im a BH Fencer and I havn't stared hunting jedi yet but I just got master fencer. Im still new to it, but I just wanted to know what is the most powerfull combo that you can think of. So far i just do healthit 2 and body hit 3 and tahts all i can come up with, lol.
But i was wondering is Scatter hit 2 more effective than body hit 3?
Thanks
Ochiir
Fri Jan 07, 2005 10:27 pm
#2
When i fight jedi i usualy try to get them on the ground doing the fish-flop. Then pound down their health with healt-hit and try to
outdamage their healing rate.
Scatterhit would be usefull if they are low on mind or action, or if they can't heal mind yet
outdamage their healing rate.
Scatterhit would be usefull if they are low on mind or action, or if they can't heal mind yet
brendomac
Sat Jan 08, 2005 10:39 am
#4
I'm goin gBH / Fencer too, and I was wondering how well fencers do at knocking down jedi with one-handed knockdown 1...thanks!
Mattman7
Sun Jan 09, 2005 1:19 am
#7
Uh i thinkyou mean 1hand lunge there and its only a posture down not KD. Dizzy em then lunge em.
Mattman
thermaldetonat0r
Sun Jan 09, 2005 10:33 am
#8
I wouldn't worry about the technicalities........ I've never been able to get a Dizzy/Posture change to stick on a Jedi anyway!
Jedi that don't have great healing powers definately fall to scatter hit, they can't heal all pools quick enough, it's a great take-down method!
Message Edited by thermaldetonat0r on 01-09-2005 09:33 AM
Decimater45
Mon Jan 10, 2005 8:29 am
#9
thermaldetonat0r wrote:
I wouldn't worry about the technicalities........ I've never been able to get a Dizzy/Posture change to stick on a Jedi anyway!
Jedi that don't have great healing powers definately fall to scatter hit, they can't heal all pools quick enough, it's a great take-down method!
Message Edited by thermaldetonat0r on 01-09-2005 09:33 AM
Thanks for the info!
Jeisyn
Tue Jan 11, 2005 1:14 am
#10
i've never had a problem making dizzy/lunge1 stick on jedi...unless they're master defender?
just make sure you're not spamming lunge1. if you lunge1 and it successfully postures them down to kneeling, or *gasp* makes them flop, the next lunge1 you do will immediately posture them back up to standing. this is how it works against any player or NPC.
if somene is kneeling or flopping, immediately stop spamming lunge or they get right back up.
fyi.
that said, bleeds, intimidate, every state you have, and then 1handhit3 or bodyhit3 /shrug. dots help too. anything they have to heal uses up their force bar and takes rounds out of their offense ability.
SoloMek
Tue Jan 11, 2005 11:21 am
#11
First I make my target Bleed (I hit 3 times because I believe the bleeding stacks), then move on to Dizzy, then Intimidate, then I spam BodyHit3 (which will also Blind), then watch my opponent's HAM bar fall.
I re-apply Intimidate and Dizzy as needed. Bleed remains long enough, as does Blind since I spam BodyHit3.
Using the Posture Change cancels out the Blind and Dizzy states so make sure you don't try to combine these.
furrycat
Tue Jan 11, 2005 12:11 pm
#12
> First I make my target Bleed (I hit 3 times because I believe the bleeding stacks)
Different bleeds stack. Health hit 1 and health hit 2 will stack. Two doses of the same hit will not stack.
> then move on to Dizzy
Dizzy is worthless if your opponent is standing.
> then Intimidate
Intimidate should be the first thing you do.
> then I spam BodyHit3 (which will also Blind)
Hit 3 blinds.
> then watch my opponent's HAM bar fall.
Yes, body hit 3 will do that.
> I re-apply Intimidate and Dizzy as needed.
Good for the intimidate but still worthless for the dizzy if you are not going to lunge.
> Bleed remains long enough
Doing virtually no damage each tick.
> as does Blind since I spam BodyHit3.
Except that it's hit 3 which blinds.
> Using the Posture Change cancels out the Blind and Dizzy states
Nonsense.
Posture down is currently broken in that it clears dizzy from medium to high level NPCs. Other players can still be dizzy/lunged.
Different bleeds stack. Health hit 1 and health hit 2 will stack. Two doses of the same hit will not stack.
> then move on to Dizzy
Dizzy is worthless if your opponent is standing.
> then Intimidate
Intimidate should be the first thing you do.
> then I spam BodyHit3 (which will also Blind)
Hit 3 blinds.
> then watch my opponent's HAM bar fall.
Yes, body hit 3 will do that.
> I re-apply Intimidate and Dizzy as needed.
Good for the intimidate but still worthless for the dizzy if you are not going to lunge.
> Bleed remains long enough
Doing virtually no damage each tick.
> as does Blind since I spam BodyHit3.
Except that it's hit 3 which blinds.
> Using the Posture Change cancels out the Blind and Dizzy states
Nonsense.
Posture down is currently broken in that it clears dizzy from medium to high level NPCs. Other players can still be dizzy/lunged.
SoloMek
Wed Jan 12, 2005 12:59 pm
#13
Oh furryone,
Thank you for the adjustments. I confused a few things.
But now I have questions:
1) Dizzy does not apply when target is standing up?
2) How does a Master Fencer knock a target down?
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