Fencer Archive

Thread: Need Help/Tips Killing Jedi

xxawkxx
Wed Jan 12, 2005 7:58 pm
#1

okay i am master fencer master pikeman 4002 tka and novice medic. I am capped on melee defense soi guess im considered a stacker. I have a 409max dmg gaffi stick my 900dmg lva. i dont use any macros except for intimidate and center of being. How can i kill a jedi knight or higher please help




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Jafar / Master Rifleman

- I support keeping & balancing the current combat system You can too

raldurrm
Wed Jan 12, 2005 9:16 pm
#2

ok step one

Buffs 2500+
Dance and Music buffs mind migrated full.
foods. Pikatti pie(dodge). Exo protein wafers(dmg reduction). uber stim B's. Vercupti. Brandy(if mind gets low).
citros snowcake(accuracy)

Start off using pikes since your pike is so damn good. Warcry/intim then spam area hit 2 for stun/dizzy. at this point go for a kd and a lunge and spam hit3 or your fav move. heal when needed sue food when needed. make sure the jedi stays intimed and it should go down unless crazy good



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
BizzyNinja
Wed Jan 12, 2005 11:33 pm
#3

Do not spam hit3, it has a lower posture change which will negate the knockdown effect. Use sweep2 for the KD when you stick dizzy on the jedi. And NEVER...EVER let the jedi go without intimidate. When that intimidate wears off the jedi, hit the clear button on your combat and immediately stick intimidate. I would only stick it once to save time, if they can heal states beacuse they will most likely heal it asap. I would take 2 shots of brandy before the fight, get the filling down some in case you need to take anything (defense vs dizzy drink for example). Vercupti is nice...and make sure you're 100% prepared to fight the jedi. I would recommend using pikeman as well, 900dmg LVA will hurt the jedi a lot. The best way to beat a jedi is to outlast them until their force runs out. Constantly apply states so that they will be forced to flop on the ground or heal it.

Message Edited by BizzyNinja on 01-12-2005 10:34 PM

raldurrm
Wed Jan 12, 2005 11:44 pm
#4

I actually think keep them KD and damaged.... leg hit 3 sucks and so does area 2... best thing IMO is hit 3 so you can get them damaged faster than they can heal.



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
xxawkxx
Thu Jan 13, 2005 2:25 pm
#5

alsoi forgot to mention i am capped on dodge and hopefully soon block




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Jafar / Master Rifleman

- I support keeping & balancing the current combat system You can too

BizzyNinja
Thu Jan 13, 2005 3:04 pm
#6



raldurrm wrote:
I actually think keep them KD and damaged.... leg hit 3 sucks and so does area 2... best thing IMO is hit 3 so you can get them damaged faster than they can heal.




You must not have read my post, hit3 has a lower posture change effect. Using hit3 when the target is flopping on the ground will NEGATE the effect of the KD/Dizzy, therefore...incase you didn't understand...will stand right back up. Area 2 does not suck, it deals out decent damage and will keep applying stun/dizzy.
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