Fencer Archive
Thread: Medic/Fencer combo..a Question
Stim C's will work plenty well if you find ones around 650 heal, but if you take your pharm all the way up to 40 med use you can find D's that say they heal for 850 but actually heal for near 1000, which is great to use in battle, and doesnt take much mind. Pop some muon gold, and have a hay day taking down 7k+ mobs before you are even master fencer. Add some doc buffs with muon gold, and you can solo for close to 5k exp a mob.
Bugeyes McGee, 1-2-2-2 Fencer, Corbantis (dont mind the signature below)
I am Fencer 4/3/1/2 and Doc 4/4/3/1 and I find this mix to be awsome. I can buff my stats, drop moun and go to town on some real heavy stuff. With stim-d I can let my Health and Action pools nearly drain to zero. One heal and it is back up to %100 capacity.
I had CH and dropped it to follow these two professions and I am glad. I use a probot and a Non-CH mountain krevol. They seem to be sufficient.