Fencer Archive

Thread: Melee and agro..

Muah
Wed Oct 01, 2003 11:10 am
#1

Just curious to this.. when fighting with group of friends we normally use a pet to take the brunt of the hit. But, when I run up to it to hit with the sword, it immediatly turns to me. Does the mob turn to nearest pc, or the nearest melee?



Poso'ca Iwa
FalkonSwiftblade
Wed Oct 01, 2003 11:34 am
#2

pretty sure whomever is closer if your 2m away and the pet is 7 then your the new target



Try not, Do or do not, there is no try!
Enevitable
Wed Oct 01, 2003 1:46 pm
#3

Depends on the ferocity, and if you are weaker then the pet



-Vicrock Tame-
LegacyISA
Wed Oct 01, 2003 2:15 pm
#4

I'm not sure anyone's compiled a definitive list for agro. If someone has, I'd like to see it.


There do seem to be several things that will get you on the fast track to a free clone. Some of them I can think of are:


You're the closest to the mob, distance-wise.


You do way more damage than anyone else within a certain block of time.


Faction (for humanoid types)


Distance seems to be the biggest factor, but I do notice that many times, in the middle of a fight, I'll gain agro without anything changing range on me. What I seem to notice is that second best on the get-you-agro list is when people start missing or doing low-end damage for a bit, while you are stilldoing very good damage. Not sure if anyone else has seen something like this.


-Onei Linn

Muah
Wed Oct 01, 2003 5:20 pm
#5

I dunno would be interesting to see a dev or somethign tell us exactly what gains you the most agro.



Poso'ca Iwa
RexRemus
Wed Oct 01, 2003 7:29 pm
#6

I think Legacy has it pretty much correct. This has been posted on a few times in other threads, but from my experience it's all about distance management #1. I have noticed - and maybe this is what Legacy was talking about -that if I'm REALLY pounding away, or when I land an intimidate and then really pound away I can see the beastie start to "turn" for me. What do I mean by "turning"? I typically try to line up a bit to the side of the current target, I know it doesn't matter as far as damage or anything, but the targets always seem to "face" whoever they are aggro'd on. So sometimes I can see them turning to face me, then my pet will land a blow and they turn back. Every now and then they will hover - facing towards me primarily, sort of bobbing back forth between me and my petbut not striking me- then BAM! I get popped, but immediately after they back off. It's touch and go though sometimes I have to break and run a bit and then I will lose aggro. But as I said, and as Legacy hinted at this seems as though it's a result of overly "aggressive" action on my part - either landing some big hits one after another, or combining intimidate with some big hits. I dunno why but intimidate really seems to get their attention to make them "turn" towards me.


Anyway, not scientific, but the experiences I have heard from many others seem in line with these observations.


Rexx

Astill
Wed Oct 01, 2003 7:59 pm
#7

Greetings,



The key appears to be distance, closest person tends to get the agro.



If a mob is inc and a commando starts blasting early they will pull agro but not for long if you get close enough.



Enjoy!




Astill
Master Fencer/Doctor
Valcyn
Fredwroc
Wed Oct 01, 2003 10:53 pm
#8

Hmmm...and by our skillset of 4m distance...looks like we're the closest...



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
Centex
Thu Oct 02, 2003 11:17 am
#9

the best advice I can say is that to stand behind a pet, but close enough to hit.


my guildie awik had given me that advice when I was always getting beat down, and it works if you can stay 'inside' the pet or 'behind' a pet. It will target the pet and you are free to hit all you want. But if you get within range it will usually (if not always) turn to hit you. But 4m isn't the worst right now, I believe TKA's have to be withint 3m and get hit quite a bit. I also think that TKA"s are getting a distance increase to 5m, perhaps we should look into that too?




_______________________________
Tripwire
Ahazi Server
"things you own. end up owning you."
Rantok
Thu Oct 02, 2003 4:37 pm
#10

you know what I think they need to do...go the everquest way...make it so that if something does 5k damage, and something else is doing 5 damage, just cause the thing doing 5 damage is closer doesn't mean he should be attacked...It makes me SOOO #$!@ mad when someone sends in a pet, the ranged automatically start attacking for about 10k damage (the commando's and BH's sometimes) and they don't get aggro, and the pet is doing like 200 damage max. And then of course, even if us fencers wait a minute before we start attacking, we still get KILLED just because we made the mistake of getting too close...it pisses me of SOOOO BAD!!


And it's REAlLY REALLY REALLY annoying when fighitng mobs that move around, and mobs that can one hit KO you (for example, KRAYT DRAGONS)...you feel SO WORTHLESS, the guildleader in my guild told me just to stop even TRYING to attack because I was dying so much (the krayt dragon moves around a bunch whenever anything is attacking it). It was a total night wasted...anyway just my 2 cents

Chulok
Fri Oct 03, 2003 12:21 am
#11

I keep my pet on the mob, and get to 5m. If im solo the mob will turn to me soon enough regardless. But, in my usual group wehunt Blurggs on Endor.....all of usthrow the pets in, then i will sneak in to 5m and pound away. The only time I usually get aggro is if I get under 5m.



Korpha Proyo

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