Fencer Archive

Thread: Fencer Issues Designer responses

Q-3PO
Tue Aug 12, 2003 5:00 pm
#1

Big thanks to Minerunner for compiling these issues. Here are the designers’ responses to the top 5 issues (option 6th is the Correspondent’s pet issue). We have 32 professions to get through so we apologize for the brevity of the answers.


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1) Attack Stutter – There is a movement stutter when starting or stopping combat modes. Is this going to be removed?



We’re working on this. It’s one of our least favorite bugs (not that we really have favorites)



2) Defense Mods Soft Cap – Is there a soft cap where defensive modifiers will stop doing good?



No, there is no soft cap.



3) Attacking While Running – When running, it’s too hard to correctly gauge your distance to the target, is there a fix for this?



Yes, we’re working on it. J



4) Damage Mitigation – Parrying doesn’t seem to happen as often as it should.



We’ll investigate this for effectiveness.



5) Damage Dealing and Receiving Stats – Is there a way to get statistics of what we can do VS other professions?



We’ve improved lower level special moves. There are no comparisons between classes that we can share.



6) Sword Variations – Make more visible sword choices, metallic color tints, handle tints, possibly blade shapes.


We like this idea. We’ll start making some additions for you.



Kevin "Q-3PO" O'Hara
SOE Associate Producer
Former SWG Community Relations Manager

StealthNuck
Tue Aug 12, 2003 5:02 pm
#2

I'm suprised people aren't responding to these quicker...



Caius - | Master Useless Class | Master Rifleman
Eclipse
JediTool
Tue Aug 12, 2003 5:04 pm
#3

We wand Minerunner back! Or another coorispondant. That is our #1 issue right now =)




Tool
Blademaster
Wanderhome
_Tlaloc_
Tue Aug 12, 2003 5:20 pm
#4

Woot! good to see some responses!


Call me a cynic, but I'll beleive they are fixing melee issues when I see the patch.


Reading threads like this:


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=288152&view=by_date_ascending&page=1


and the Dev official response:


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=297297#M297297


I seriously think we won't see any parity between melee and ranged professions until Raph Koster gets fired or moves to another job. Anyone who was around in the early days of UO can attest to the fact that none of the big issues and balance got fixed until he left - he's just too hardheaded for to do any real balancing.


I'm not saying he's not a good creative director, I just think he'll have to be gone before melee will get fixed. He's already decided ranged will be stronger - and if the past is any indication, he won't be signing off on anything that goes against his personal convictions.


Then again, I might just be a jaded fencer


- Washu


PS:


Where's our correspondant?!

Dregan73
Tue Aug 12, 2003 5:31 pm
#5

Im a master fencer on bloodfin ( BladeMaster )and master brawler, i woudl defantly like to see more swords, thers only few, and stats on rantok seem really lame, anyway i think dodge for fencer is broken i rarely ever ever see it happen, maybe once a week, and this is half a fencers defence agaist other melee


+37 1h and tougfness and


+25 dodge ( 25 + 37 = 62 ) witch is the defence forother meleee classes who are master and master brawler, im not sure on polearm havent asked them as i belive they have block or something, im only bringign this up because in a raw fight with no specials a fencer will alwase lose no mater what weapon you use agaistother melee classes, seems a bit unblance ther, and iv never seen dodge work once in pvp, special sicne pvp battles are over in 4 to 5 secs


Anther idea would it be pisible for fencers to ever dual wield swords ? that would be really kewl out other hand is never used =)


_Tlaloc_
Tue Aug 12, 2003 5:38 pm
#6






Dregan73 wrote:

Anther idea would it be pisible for fencers to ever dual wield swords ? that would be really kewl out other hand is never used =)






The Pistoleer Correspondant asked about duel weilding too - the response was that it was "a great idea". At least this indicates they are in agreement with the idea in concept.


I'm sure it's low on their priority, but this would definitely be something that would make pistoleers and fencers stand out as a class.


- Washu

EmperorJello
Tue Aug 12, 2003 5:51 pm
#7

Greater sword options would be great. The normal swords are too weak, gaffi sticks and ryyk blades are too costly: forcing me to rely on using vibroblades. They're not bad weapons, and are actually stronger than swords and gaffi sticks... but they really look bizarre when being used.



Intrepid
Staff Sergeant Iaius Jello of the Galactic Empire
Novice Fencer and resident of Theed, Naboo.
ashitaaka
Tue Aug 12, 2003 6:18 pm
#8

thanks Q


Proxus571
Tue Aug 12, 2003 7:39 pm
#9

Ahhhh custom blades excellent this will be great


Its good to know that there will be fixes to the other issues too


*dreams about a custom Blade*



Proxus' illensis ( Tool's Aprentice) Wanderhome




Proxus' (TCON) - Master Bounty Hunter
Proxus (ISOC) - Jedi Elder
Jaden - (ISOC) - Second and Oldest Active Master Commando On Wanderhome

DarthGanjookie
Tue Aug 12, 2003 8:28 pm
#10

Thanks for the reposnes Q! yah for graphics!



-----------------------------------------------------------
Ganj'ookie - Pirate Lord of Bloodfin
Ganjookie - Fencer/Medic/Scout - Test Center
http://www.playonline.com/ff11us/index.shtml
Ph34r t3h cut3 ONes!
TheKidd
Tue Aug 12, 2003 9:22 pm
#11

Whatever, you Devs are a joke. Everyone go look in the Commando forum and see how customers are treated, they made the commando correspondent quite, and players who chose to be commandos are dropping thier accounts. Just thought I'd let my fellow Fencers know how our fellow players are being treated while they are paying for this.



Marul Lyport'tey Starsider

danin3d
Tue Aug 12, 2003 10:19 pm
#12



TheKidd wrote:

Whatever, you Devs are a joke. Everyone go look in the Commando forum and see how customers are treated, they made the commando correspondent quite, and players who chose to be commandos are dropping thier accounts. Just thought I'd let my fellow Fencers know how our fellow players are being treated while they are paying for this.

Marul Lyport'tey Starsider





Huh?

Kaellok
Wed Aug 13, 2003 4:45 am
#13

head over to the thread-responses to the commandos 5 MOST IMPORTANT THINGS THAT MAKE THEIR CLASS NOT FUN...its not a pretty sight.


http://forums.station.sony.com/swg/board/message?board.id=commando&message.id=6688&view=by_date_ascending&page=10


thekidd meant quit, not quite..and due to the fact that the devs all but say that commandos are working almost perfectly now (a durni will kill them half the time in PvE combat if they use the commando weapons properly) with only a few modifications...like making sure the CERTIFICATIONS for weapons work. did anyone do beta for them at all? sorry, not a commando here, but i feel for them...i feel very, very bad for them =/


as far as dodge, it should work not just against melee attacks but ranged as well. using my carbine, mobs dodge ALL the time. a +62 dodge modifier should be working at LEAST once every 2 long battles (that still sounds broke to me, though). witha diff char, i started going up the 1hs route before i deleted and stuck hard with my carbineer, and i agree that an increased number of swords is a good thing, as well as customization of them. for an elite class based around skill with a blade, that man (or woman's!) blade should have the ability to be distinctive, and recognized by those who see it. how many swords have had names, with unique looks and histories longer and more detailed than those who owned them? well, at least in fantasy there were lots...=D


i'm also VERY glad that you brought up the attack-stutter problem..it afflicts carbines and rifles as well, although it didn't seem to make it on the top5 week1 (i think week2 it did....i don't know) and i'm glad to know that they at least seem to be aware that it exists, unlike all to many other problems. overall, i'm glad you asked the questions you did (i'm not a fencer, but many of them pertain to me anyway...soft-cap for skill mods, for instance) and hopefully they will be able to fix the problems, since they're already done investigating them and to the working on them stage.

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