Fencer Archive
Thread: Questions/Thoughts about the impending Dodge nerf...
Vampiri wrote:Master Fencer + Pistoleer Dodge Line i guess
105+105 = 210 hes almost master so yea, then CoB to double that baby and its 420 dodge
Message Edited by BuzzardBoy on 03-10-2004 12:31 AM
Message Edited by blackplastick on 03-10-2004 06:40 PM
Message Edited by blackplastick on 03-10-2004 06:43 PM
Tlk wrote:
It won't be as bad as you think, ranged weapons willbe correctly penialized for there range modifiers/being attacked by melee. The problem we will have will be closing which is as it should be. As the combat balances continue to come out, we just have to have faith that when it comes to PvP we will all eventually have the same dps, whether that be from capping speeds or changing weapon stats. There are always other things you can do too. There is ranged/melee defense and ranged/melee dmg mitigation. There is defence acuity from TKM (does it work?).Until the complete combat passes are done, there will always be some factors that aren't fair. We just need to wait another month or so to see what happens.
Yeah I pvped for a little while for the first month or so SWG came out, then gave it up because the pvp incredibly sucks (worst out of every MMORPG i ever played). Hopefully the new system will be more fun, although I miss the neat side abilities in DAOC (like roots and stealth attacks). Seems combat is pretty bland without these, and the "stun/dizzy/etc" abilities arent even really noticed in most cases. Here we have a highly disorganized combat system that is very nonintuitive and barely makes sense even to a math major. To top it off there are NO objectives (unless you count stupid player bases). What we need is some kind of objectives that the sides must capture and hold that benefits everybody on that side (like xp bonus). I also prefer that characters are "stuck" in a class when first chosen, that way people are well known by their abilities. Being able to drop masterys and switch around is kinda lame, expecially with the holos involved. So yeah when is WoW coming out?
Message Edited by blackplastick on 03-10-2004 06:52 PM
#1: Master Fencer + Master Pistoleer = 210 dodge. With COB (without Master Brawler) your dodge is 320. COB does not double dodge. COB adds your COB effiency modifier to your secondary defense.
#2: This isn't a nerf. I have 105 dodge and thats plenty (used to have 210). This is a fix and hopefully the devs realize that stacking melee/range defense is just as bad. Currently I have 123 melee def, and 146 range. Nothing short of a very high end mob hits me with any consistency.
The only thing about this patch that bothers me is what they are doing with warcry. Then again I get to ride a cu pa so it kind of evens out /shrug.
(BTW, I'm master fencer, master rifleman, master brawler. I was a master fencer, master pistoleer, 4/0/0/4 tka, rogue before. I find my current setup much much better. I haven't met a dodge stacker I couldn't kill since its very easy to negate COB).
The question is: What is the cap ?
I'm currently working on pistoleer/fencer but I won't go to master fencer cause I'll probably use my pistol more (I'm smuggler) and I would like to know what is the dodge cap cause it will probably change my final template ![]()
Laerenian wrote:The question is: What is the cap ?
I'm currently working on pistoleer/fencer but I won't go to master fencer cause I'll probably use my pistol more (I'm smuggler) and I would like to know what is the dodge cap cause it will probably change my final template
Cap is 125.
Dodge/Counter/Block definitely will cap.
Melee/Range defense, not sure but it seems not likely.
Defense vs stats, useless to cap them.
Kaynab wrote:
I find my current setup much much better. I haven't met a dodge stacker I couldn't kill since its very easy to negate COB).
BuzzardBoy wrote:Kaynab wrote:
I find my current setup much much better. I haven't met a dodge stacker I couldn't kill since its very easy to negate COB).Err...that's kind of my point. We are very easy to kill for many of the other uber templaters, and now its going to be even easier. I wasn't really talking about PvP because that stuff stopped hitting me a while ago. Its not like there are Pistoleer/Fencers running all over the place owning everyone. That would be the TKMs, Riflemen, or combos of the two, yet I see nothing being done to "balance" them.
Its easy to kill a TKM/Rifleman too. Just need to know how to get rid of that defense (hint: think state effects).
As for my server, there are a lot of dodge stackers running around with ackley stun batons, /shrug. They're only a pain in the ass when they have full 80% composite with 40% stun.
For PVE, anything that will hit you with 125 dodge (with COB on) most of the time will hit you with 210.
Without Rifle I was able to solo NS just as easy as before (minus the bleeds) with just Blademaster. To call this a nerf is being selfish.
I said a long time ago that dodge isn't the problem, that melee/range def is worse. Everyone still cried "Nerf dodge stacking". Its to the point where if I use my gaffi in pvp, I'm labeled a stacker. I'd much rather them cap dodge then screw with fencer. All that will happen now is that people will pay more attention to the melee/range stackers and they'll get a hot fix.
I'm sorry I wasn't clear on this, but I was pretty much talking about PvP only. I never mentioned PvE because I pretty much agree with you and think its fine.
Kaynab wrote:
For PVE, anything that will hit you with 125 dodge (with COB on) most of the time will hit you with 210.
Without Rifle I was able to solo NS just as easy as before (minus the bleeds) with just Blademaster. To call this a nerf is being selfish.