Fencer Archive
Thread: The skills cap....
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NomOrion
Wed Mar 17, 2004 5:35 am
#1
Is what they should have called this publish. From what i hear, not only combat skills were capped across the board but also non-combat skills? If thsi is true, when did the DEV team tell us about this? Did they ever mention it? Yes I know they mentioned Dodge/Block/Counterattack. But Ranged and Melee as well?
A well known DE on my server stated his droid experimentation skills were capped. Even though his skill tapes put him above +140.
Listen all I want is official answers. I hate feeding rumers myself. But somebody like TH better open a better line of communication. And soon.
Tlk
Wed Mar 17, 2004 9:16 am
#2
Skill mods always were capped at +25 (from tapes or attachments), as for melee/range defense there is no word nor have I seen any experiments of before and after concerning it. Personally, if they did cap the melee/range stack, then I say good. Makes a better balanced combat system. Also as a Master Fencer/Pistoleer, I did not see a drastic change in my ability from pre patch to post patch. I did get hit once in a while, but I was not in any means owned in PvP or PvE. The changes in crafting experimentation was posted that the system was based on the quality of the resources (hence poor quality less ability to experiment), also they announced yesterday that today they were going to hot fix this and return crafting experimentaion back to what it was prior to the patch due to the test center responses to it.
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