Fencer Archive
Thread: DUAL WEILD will fix the DPS LOSS due to the 1 sec spd cap, if.......
-chee
Burnham wrote:
Keep dreaming. Dual wield will be implemented in such a way that it really becomes a mainly animation effect. I'm sure it will also give us the choice of using two different weapons at the same time. But it will not increase our DPS.
Demigogue wrote:
they did a new motion capture for dual weilding..that means theyre making new animations for dw..what, did u think theyd just have us hold two gaffis at the same time and only fight with one? swg would never sink so low! never!
Burnham wrote:
Keep dreaming. Dual wield will be implemented in such a way that it really becomes a mainly animation effect. I'm sure it will also give us the choice of using two different weapons at the same time. But it will not increase our DPS.
what are you talking about?
why wouldnt i t increase our dps?
our damage loss due to the speed cap has been one of the main fencer issues for quite some time.
originally they were going to lower the speed cap to .5 secs, effectively doubling our dps (which means that they are in favor of doubling our dps)
but becuse of some server problem they said that they couldnt do it.
so the different way t o double or dps would be to let us dual wiled as i said. and just like the guy above me said, they can give us dif animations when dual or single wielding
the increase of dps is what fencers need most it would be stupid not ti give it to us
Burnham wrote:
I would like to see a link to a DEV response indicating they thought our speed was too slow.
well.....they never said that and i never said they did but they did agree that our DPS was to low and that a solution that they had come up with and were working on was to lower our speed cap to .5
Raphayl wrote:
The existing speed cap prevents our only potential advantage from functioning. If you do a bit of math on the existing current Fencing weaponry, you will see that Fencers loose more than 50% of their potential damage due to the current 1.0 second speed cap. This is why Fencers feel compelled to spam their specials to make up the deficit, and why HAM costs have become so important to us.
A developer stated (I can link the post if needed) that this was a noticed problem, and that they would be looking into the possibility of lowering the speed cap for Fencers to allow them to access their only advantage. The suggested speed cap was 0.5 seconds. Even at this cap, many Fencerr weapons would be prevented from tapping into all of their potential damage, but Fencers have agreed that it would be a reasonable compromise. Nothing has been heard regarding this since. Fencers do not wish to intrude upon the advantage of the other melee professions... higher AP values, higher base weapon damage, damage modifiers... we just want to be able to make use of the advantage we were supoosed to have, speed. Please consider adjusting the speed cap for Fencers to a level that would realize more than a mere 2/3rds of our speed modifier.
We do have other alternative suggestions (if compromise on the speed cap is not an option) that I would be happy to offer if you would be open to hearing them. I'd rather not include them on this thread though.
Thank you so much for your time, Thunderheart!
-Raphayl, Fencer Correspondent
~Lyahpar~
La Femme Fencer
"Thrust if you love Fencers!"
As you know, I am very limited (NDA) in what I can copy/paste to here from the Correspondent forum, but these were my own words, and nothing you weren't already aware of. I just wanted you guys to be kept in the loop of how your profession was being represented there.
Raphayl said it.
It is truth.