Fencer Archive
Thread: Spin Attack
Ok, I have noticed if you slay a creature with spin attack and only spin attack, it works fine... except for those things you have been hitting without having them targetted. If they die to only that... no xp! explaination? Or is there a fix in planning?
Well I haven't had this problem myself.
Could it have been a baby creature that you killed on the side. Babies give no xp.
Are you noticing this solo or in a group? Or both?
Spin Attack gives exp for anything it hits.
This works great agaisnt creature lairs.
I guess I'll just have to play around with it more when I get home, but I neeever see the xp ![]()
mankind, please help get our spin attack back.
help make tkm uber again as it should be
GreekKing wrote:Not uber i do not want to b the flavor of the month more so than we are now but either way the moer we are increased the more dabblers Also we will never b uber teras kasi is supposed to b balanced with all other regular battle proffesions not including jedi so by making us uber we set ourselves up for the nerf bad as the jedi do all we should b pushing for now is that the fow is fixed and maybe cob while moving not more damage we are the second best tanks in the game only second to jedi master defenders with damage that my not b up to scale with other proffesions but we are a uber tank. Though many will say nko we arent tough enough we are 3 and others are 2 yet they get more damage well tks have better speed that makes up for the damage for every 1 hit for them we get 2 hits kind of think in my opinion that is what they ment. But since everytime i say something like this i get flamed./flamesuit on
Do you know how freakin' painful it is to read these types of posts? I am sorry to be picky here, but for the love of god, take a breath so we can. Even E.E. Cummings would hit the 'return' key from time to time.
Teras Kasi is absolutely fine at the moment, minus maybe FOW still being garbage. I would like to see COB and PB moved higher in the tree, but TK with a little healing can take damage better than any non-jedi template in the game. Dabble in others for offense if you need. The opposite is why they dabble in TK for defense. A dot, a knockdown, AB, COB, PB, Innate Armor, a decent (although reporting is still broken) offensive attack, and the ability to clothing mod in ANY way your heart desires. This profession is blessed and other than fixing a single skill, and possibly move a few skills a bit higher, no changes are necessary.
Message Edited by Kresh_Azzo on 08-24-2005 02:32 PM
tkm is really only worth it i see for free armor. sure, lines are worth it, but the profession in general needs some fixing.
i dont think tk should get a spin attack, but fencer should get their kd back, and swordsman should get a spin attack... so 2 melee profs have a kd and 2 have spin attack. not giving one prof too much.
GreekKing wrote:Not uber i do not want to b the flavor of the month more so than we are now but either way the moer we are increased the more dabblers Also we will never b uber teras kasi is supposed to b balanced with all other regular battle proffesions not including jedi so by making us uber we set ourselves up for the nerf bad as the jedi do all we shouldb pushing for now is that the fow is fixed and maybe cob while moving not more damage we are the second best tanks in the game only second to jedi master defenders with damage that my not b up to scale with other proffesions but we are a uber tank./flamesuit on
i normally don't like to play the grammar nazi... becuase i suck at the english language myself. but this is quite possibly the worst display of spelling, gramar, and punctuation ever displayed for public consumption.
Message Edited by MotorPsycho on 08-25-2005 08:19 PM