Fencer Archive

Thread: Thinking of going Master Fencer...is this template viable?

MrIthorian
Thu Aug 25, 2005 6:01 am
#1

Well I'm currently Master Rifles/MCM but its just so boring...I think a little melee may spice up my gaming experience...Is Master Fencer/MCM/Medic 344x a viable combo? Any opinions would be greatly appreciated...this is primarily for PvE, though I may throw in a little PvP once in a while...



*Faigo Keidem*
Master Combat Medic--Master Rifleman--Doctor 4-0-0-0
Proud Child of Ithor
Quinton_McTish
Thu Aug 25, 2005 10:30 am
#2

I saw a fencer fight a pikeman during an event at The Brass Ring.


Out of 3 rounds of the fight, the first one the fencer lost. The second one was drawn out to the limit of the fight.


The stipulations of the fight were no med buffs.


The fencer held her own against a seasoned pikeman... it was her first duel.


I'm not entirely certain as to the power of pikemen since the CU, other than I know they were pretty big contenders all around.


But if a fencer and a pikeman can stand off for 10 minutes without either backing down... I'd certainly say Master Fencer is a viable template.






Elowo Nahva, Kettemoor
Spynet

quitch
Thu Aug 25, 2005 5:44 pm
#3

eh mfencer has a lot of broken stuff, its not bad


i say just master the prof you have the best weapon of





-who lightdust
CyberSing
Thu Aug 25, 2005 6:04 pm
#4


Thinking Melee CM will the the next FOTM. CM does so much damage to Melee it's not funny But that is good as that is what the CURB and balance is all about.


If I was going CM though I'd probably take up TKM, the reason being CoB is great and the Knucklers of Katarn bring dps way up. However Swordsman would be good as well, your damage as well as Ticks could probably destory alot of people quickly


I'm thinking of switching ot CM myself but might do it on my range toon and keep camulos how he is


EnderUK IGN: Camulos


notad00d
Fri Aug 26, 2005 6:41 am
#5

If you're going to take master fencer, take 0100 tk, and 0034 swords.

Trust me, withcob and advanced armour break you will beat most.




|||S|a|v|v|a|I|S|1|3|3|7|||
||||||||[For Teh Win, Bria]||||||||
mjPboy
Sat Aug 27, 2005 2:58 am
#6

Master Fencer or Swords Pike 3-0-4-0 for KD and Speed debuff Doc 4-0-0-4


think that is possible.....and will own



'And so it is....' Bail Organa.
| REJEK |
pboy || Master Pimpoleer ||
| A'ngelus [Master Lightsaber Duelist] The Original Light Jedi | Unlocked Jan24 2004

PoppaBear
Sun Aug 28, 2005 7:54 am
#7

Check out the template threads, you might have better luck there.






Bilos Ode-a
Soldier of the Rebellion
Smusatto
Mon Aug 29, 2005 7:11 am
#8







MrIthorian wrote:

Well I'm currently Master Rifles/MCM but its just so boring...I think a little melee may spice up my gaming experience...Is Master Fencer/MCM/Medic 344x a viable combo? Any opinions would be greatly appreciated...this is primarily for PvE, though I may throw in a little PvP once in a while...






I had MFencer/MCM on TC for a couple weeks before the CU went live. I played around with it a lot, mostly in PvP and a little in PvE. MCM is real nice, but it's really meant to be paired with a ranged profession.Like the other people in this thread mentioned, it's best to pair Fencer with some other melee skills. It really doesn't do too well in the damage department on its own. You won't have a lot of speed or accuracy compared to an all out melee template with some doc thrown in. However, you've got DoTs to help you out with that...


As a MCM, you can expect your fires and poisons to get up over 300 ticks. You've also got a bleed from Fencer that should get up over 200 at least(depending on your weapon). That means after you've got them all applied(sorry but that takes way too long to do), you'll have around 800 points of damage ticking off every 10 secs. The advantage to DoTs is you can stick them on multiple targets and have them all work at once. Unfortunately, this is easier said than done. There was a ton of whining about DoTs Pre CU. Sure a lot of it was justified, but SOE overcorrected and made them nowhere near as viable as they should be.


To answer your question, you should do just fine in PvE. However, you'll be killing things much slower than you do with your current rifle/CM build. MCM is pretty nice in real PvP, but paired with a melee profession, don't expect to be one of the best duelists. Fencers really should pick up some other melee skills. The most popular ones are Improved CoB, Improved Armor Break, and Improved Critical Strike. To make room for these, most of us choose to do Doc instead of CM. If you really want to be a good Fencer, I'd suggest doing the same...

Message Edited by Smusatto on 08-29-2005 07:15 AM



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"Our greatest glory is not in never falling, but in rising every time we fall." -Confucius


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