Fencer Archive
Thread: Fencer/Pistoleer after combat revamp?
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MagicalHAt
Thu Jun 24, 2004 10:59 am
#1
will pistoleers defenses still work with fencers after combat revamp?
Neige
Thu Jun 24, 2004 11:57 am
#2
i hope (read somewhere) that no defense skill will be stackable anymore. guess we'll get something like 1hand-dodge and pistol-dodge, 1hand melee defense and unarmed melee defence, etc...
holy george this will be good.
Digitalphobia
Thu Jun 24, 2004 7:11 pm
#3
Hey,
That is nice. No more def stacking so I can do other things. Just finished Swordsman Prof in addition to TKM and MFencer and already getting bored.
I was hoping to drop swordsman and TKM and pick up ranged profession, but this combat stacking is making my idea very stupid.
Q
That is nice. No more def stacking so I can do other things. Just finished Swordsman Prof in addition to TKM and MFencer and already getting bored.
I was hoping to drop swordsman and TKM and pick up ranged profession, but this combat stacking is making my idea very stupid.
Q
MagicallyDelicious
Fri Jun 25, 2004 10:51 am
#6
Unless they give BH some defensive bonuses they will never be gods. The hybrids are a different story though. The classic Smuggler DF+MPistoleer+BH Pistols combination can be lethal if its used correctly.
MalcolmP
Sat Jun 26, 2004 3:09 am
#7
this Master Pistoleer + Smuggler Dirty Fighting + Bounty Hunter Pistols template would require 286 skill points 
Kaljab
Sat Jun 26, 2004 3:27 pm
#8
BH's should own pvp, without defences, BH is strictly offensive profession, plus the skillpoint cost is insane.
moley
Wed Sep 08, 2004 2:54 am
#9
Vegita1585 wrote:
Hope this won't mean BH/Commandos will be gods again...
No, that's what the jedi are for.
moley
Wed Sep 08, 2004 2:55 am
#10
MalcolmP wrote:
this Master Pistoleer + Smuggler Dirty Fighting + Bounty Hunter Pistols template would require 286 skill points
Actually, it's 238 skill points.
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