Fencer Archive

Thread: Idea for a New Ability: Sudden Death!

Kinsei
Thu Sep 18, 2003 9:59 am
#1

Okie, sorry first off if someone posted this already and I am stealing your idea.


I just got this idea for a Fencer ability and thought it might be cool to have. As you all know, and as a personal belief, brawlers are very flashy sort of fighters. We're very showy and you know it, why else would we take gimped combat professions if not because we thought they were cool to use. (if we wanted to rule combat we would've all become bounty hunters or commandos instead)


Aneee-way, the move's command should be /suddendeath and as most people here would have already guessed it's a move that will automatically kill your opponent... and potentially you, if it fails.


My main idea concerns that this move should be a single target and random pool damage. The move in effect would target one pool either be ithealth,mind or actionand try to drain it and then apply death. (in case of things that require a deathblow) Then cause massive wounds to that target, meaning pretty much an all black pool. (in regards to things that resurrect from the dead)


It should have an appropriate animation or "scene" for it. What I mean by this is the animation for the user should either be a swift slash with your weapon and a pause. The pause should happen on both you and your target and would last a moment (perhaps 6 seconds). In this point in time, both you and your target are not able to do any action.


The move should also have a client-side environmental effect (meaning only the user would see things this way). During daylight, the scene should darken and either have complete silence with the clang of the weapon echoing in the air or have a gust of wind flying by. A flock of white doves shouldalso flutter byjust for the sake of courtesy perhaps accompanied by the wind. During nighttime, a single bolt of lightning or a flash of light would suffice.


Sudden Death! also would notbe without its side-effects. When executing the move, each ofyour HAM pools should be taken down to 1 point. (to cut down on its use and "abusability" making it rare instances in battle and perhaps as a last ditch effort to save your life) It would also not always have 100% hit rate and perhaps put it on the Master Fencer box. The drain on the HAM should also be in a percentage (99.9% capped at 1 point)so you could never kill yourself with the skill but that means you can still use it even when you're almost dead, which would be the ideal time to use such an ability.


To outline the proposal for the ability:


Command:


/suddendeath


Skill Box Attained:


Master Fencer


Effect:


Instant kill on single target.Random, pool damage. Damaged pool becomes severaly wounded (totally black)6-8 second scene (delay on target and user).


Pros


- Instant kill effect.


- Severe wounds on opponent.


- User able to use at full or low HAM.


Cons


- Low, probability hit-rate.


- Severe HAM costs. (99% drain-based onmaxed HAM- onall HAM pools, capped at 1 point)



How's that for a skill then, eh?




* * *
- Slowly taking over the Universe, one profession at a time.
Former Musician, Dancer, Swordsman, Creature Handler, Combat Medic, Pistoleer, Bounty Hunter, Tailor, Architect, Rifleman, Pikeman, Fencer, Teras Kasi Artist, Image Designer, Carbineer, Smuggler, Doctor.

Currently a Spy.
Good bye, choices. We will miss you!

- "Don't feed the animals."
Daigoro202
Thu Sep 18, 2003 10:21 am
#2






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received: from unknown (swg.eclipse.daigoro)

Daigoro202
Thu Sep 18, 2003 10:23 am
#3

Could be fun, but with a doctor on hand, people could farm anything in the game, regardless of low probablility to hit. If someone else was using crowd control moves on the target, even more so.






_______________

received: from unknown (swg.eclipse.daigoro)

Shadusdarkmour
Thu Sep 18, 2003 8:44 pm
#4

Rule 1 to balancing moves people complain about extremely powerful moves no matter how bad the drawback to use them . Look at flamethrower , discounting it getting melee bonuses and its massive dot not getting effected by armor its not all that great consdiering accuracy and reload. Now considering what you propose would be almost equal to it i imagine we would see people coming over to fencer just for it. i dont think we want that. iWhile you propose an intresting move, my style would call for something that more imbodies the idea of a fencer. A simple accurate effiecent attack. something like this maybe


One handed weak point attack , Master fencer. upon reaching the master ranking a fencer has learned how to use the accuracy of his weapon to chip away weak points in an enemies defense.


Damage (damage of weapon plus total accuracy modifer)* 5


Effect Move auromatically targets targets weakest HAM pool.


delay modifer 1.4


HAM modifer 1.2


This move should hit only slightly harder , or around one hand hit 2 level damage. In my opinion it embodies the fencer because it represent the fencer targeting a weak point in the enemys defense then ripping though it. It would make the fencer useful in all hunting parties because he would always attack the weakest pool. Maybe it hits too high in damage to be balanced with it targeting effect but that can be balanced as necessary.Would be cool to have something like this because to me it is what i do as a rl fencer, but sadly i dont see it happening




Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
johnnyboy827
Fri Sep 19, 2003 1:53 am
#5

Kinsei ur new ability sounds cool, but in a PvP faction fight.....u might be able to kill ur opponent, but ur going down too (6 second delay where both you and ur target cant perform any actions). Ur target's friends might be able to kill u faster than u can even perform the move. Nice suggestion but, looks like it will help ur target rather than urself



Shadusdarkmour's idea sounds cool and realistic. Its seem balanced because it wont be that strong but it can hit the targets lowest pool. Shadudarkmour knows what hes talking about and this move will indeed help fencers




<GLA>
Adante Lordsburg
Pistol-Packing-Doggy





EasyMcRhinopants
Fri Sep 19, 2003 3:53 am
#6

Oh my god, the original idea is horrifying:



  1. Someone's been watching too much anime

  2. A move which not only incaps someone, but also deathblows them, AND causes extreme wounds? I think there might be a small potential for griefing with that attack.

  3. Six seconds where both you and the target sit and watch flashing lights? Might as well go to the cantina.

  4. And finally, this is the big one, the whole battle comes down to one roll of the dice to determine the winner. It could be done at the beginning of the battle just as easily as the end, either way, if the attacker's lucky they, win, if they're not, they lose. There's no other interaction. If you want to same effect, target a potential enemy, click the "attack" button, and then walk away and make yourself a sandwich. When you get back, find out if you've won.

Shadus, your idea is interesting and kinda cool, but here's a question: isn't one of the pools ALWAYS lowest on a target? What would keep a player from using this as their exclusive attack? The disadvantage of using this over a health-targeting shot would need to be pretty significant,I would guess a long time delay (like stopping shot and last ditch attack)

Enevitable
Fri Sep 19, 2003 4:50 am
#7

This sounds like russian roulette


A quick stab with a butta knife




-Vicrock Tame-
Shadusdarkmour
Fri Sep 19, 2003 4:51 am
#8

Easy Mcrhinopants.good point. Changing delay or HAM could fix it. I say instead make it a finsher for the new combo system. A fencer last attack will be directed where you are weakest. By doing that you stop spamming and make the combo system worthwhile for the fencer. Having to make sure a fencer hit three or four hits in a row before using it would definately control its use.



Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
Enevitable
Fri Sep 19, 2003 4:55 am
#9

Yeah definately incorporate it into a combo: That way we can


lunge lunge blind2 health 2 dizzy scatter body3 hit 3 --- FATALITY!




-Vicrock Tame-
Cruseydr
Fri Sep 19, 2003 2:39 pm
#10








  1. Someone's been watching too much anime



That was my first thought. This would be a great move for Bushido Blade 3 though!



__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
Dragosani666
Fri Sep 19, 2003 4:41 pm
#11

Good idea but totally abusable everyone will just use it as a last ditch move when they're about to die, if they made the ham costs rediculous like 7-8 hundred from health and/or action & 5-6 hundred for mind it might have some potential for balance. Also it cant insta kill or peoplewill startthrowing themselves against at-st's & krayt dragons and such something like 9-10x dmg might be fair.




Ysoskis Iauak - Kauri

The toughest substance currently known to mankind is the mind of someone who has already made up his own and doesnt want to hear what your telling him.
Kinsei
Sun Sep 21, 2003 2:43 am
#12

LoL, not too much. It's just the game is lacking very much in the whole flash department and could use something a bit more interesting. I also originally thought that a voice over of "Sudden Death!" when the attack was initiated would be cool but thought it might be too silly so it got cut.


Anyway, I would have thought that the very low hit-rate and the requirement of master Fencer would have been enough of a drawback. (since only master Fencers can use it and even then it would hit rarely) I guess most people still think it's too powerful.




* * *
- Slowly taking over the Universe, one profession at a time.
Former Musician, Dancer, Swordsman, Creature Handler, Combat Medic, Pistoleer, Bounty Hunter, Tailor, Architect, Rifleman, Pikeman, Fencer, Teras Kasi Artist, Image Designer, Carbineer, Smuggler, Doctor.

Currently a Spy.
Good bye, choices. We will miss you!

- "Don't feed the animals."
Ilooli
Sun Sep 21, 2003 6:10 am
#13

It seems to me that player hate above all things those abilities of another class that make them helpless or impotent. Whatever the cost to the fencer, the very ability for a fencer to kill another player with no chance of avoidance will be the target of nerf calls instantly and will make fencer seem overpowereed. Just read some of the eye shot threads. I am all for making fencer a competitive or even powerful class, but it ought to be in keeping with what the design was originally...a fighter that is not a top dealer of damage but that can compete based on speed, defense and finesse. THat is not what a sudden death power would be about.




Eiloo'li Ze-Zasu
Twi'lek of Eclipse
Master Of Dancing and Fencing
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