Fencer Archive
Thread: The difference between Brawlers, part 1
There are total bonuses At Master level. not accounting for the brawler tree at all, JUST the elite professions themselves.
TKA:
Melee Defense: +30
Ranged Defense: +30
Defense Vs Blind +10
Vs Posture Change: +30
Vs Stun: +15
Vs Dizzy: +5
Vs Knockdown: +20
Accuracy: +105
Speed: +90
Combat Equillibrium: +55
Damage: +68
Toughness: +29
Meditate: +100
Fencer:
Melee Defense: +24
Ranged Defense: +24
Defense Vs Blind: +20
Vs Posture Change: +40
Vs Blind: +20
Vs Dizzy: +20
Vs Itimidate: +20
Accuracy: +60
Speed: +65
Combat Equillibrium: +30
Toughness: +8
Alertness: +10
Dodge: +25
Heavy Swordsman:
Melee Defense: +20
Ranged Defense: +15
Defense Vs Itimidate: +20
Vs Dizzy: +20
Vs Posture Change: +10
Vs Stun +10
Vs Blind: +10
Vs Knockdown: +10
Accuracy: +60
Speed: +50
Toughness: +18
Counterattack: +25
Pikeman:
Melee Defense: +20
Ranged Defense: +15
Defense Vs Knockdown: +20
Vs Posture change: +30
Vs Dizzy: +30
Vs Stun: +30
Vs Blind: +20
Accuracy: +60
Speed: +50
Toughness: +18
Block: +20
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As you can clearly See, if you want to be a cool brawler. go be a TKA. they have it in spades over everyone else. Otherwise, be afencer, or heavy swordsman, or Pikeman, because you like the concept.
As you can also see, there is nothing other than Alertness and Dodge that fencers have higher than anyone else.. oh wait.. no one else gets those, and the comparable skills are the same.
In summary. Fencers are neat, yes, Cool, yes, Better than TKA's Hell no, better than Hvy Sword or Pikemen.. eh... matter of opinion.
Why do TKA's get 45 more accuracy than the rest of us?
and higher Melee/ranged defense...
and speed through the roof..
Ah well.. just a question..
Accuracy +45 (each type)
Speed +25 (each type)
Toughness +25 (except Pikemen who are +13)
Melee defense +7 (+2 of which is found in the Unarmed tree)
Oh, sorry I missed the Force Resistance: +100 in the Master TKA skill.
/mood none
In this context this question obtrudes to me:
What exactly do
Combat Equillibrium ??
Toughness ?
Alertness ?
----------------------------
Aniella (Gorath) Dancer/Fencer
Toughness = how well you take a hit
basically makeing damage delt against you less.
what i am most curiuos about is HOW does the Acuracy vs Def actually play into the toHit factor.
is it
Base roll of random die 1-10 + Acuracy modifer +/- position, +/- range, -defense > base to hit
if that is a similar formula i can see why ranged has alot more hits than misses than brawlers. and why PvP is so short.
Solution Increase Def all around and increase ranged - mod while running, and brawler actualy able to hit and run at the same time.
one hand toughness iswrong too. I'm really starting to question the validity of his numbers.
Um, TKAs are damage-dealing kings. Their only weapons is AP 1, with atrocious HAM costs. They can attack all 3 Pools.
Fencers have Dodge, and good Defense stats. You have a choice between Stun Baton (stun damage,negates all armor), Ryyk Blade (great damage), and a Vibroblade (AP 1...for everything else). You also get lots of Speed bonuses, and your weapons are already fast. Vibroblades and Stun Batons are very, very light on the HAM costs.
Swordsmen get Counterattack. They also have a choice between a Power Hammer (AP 2, Blast damage, very slow), a Two Handed Curved Sword (AP 0, very, very good damage...arguably the most damaging Melee weapon right now...the ones I craft are 45 DPS, higher than even the Long Vibro Axes), and a Two Handed Cleaver (middle-of-the-road DPS, AP 1, light on the HAM). They can whack the Mind pool, which is just nasty. They get nice Area of Effect attacks, plus Posture Changing attacks. They ARE the Medic Killers.
Pikemen get Block. They can choose between the Long Vibro Axe (AP 2, massive damage), and the Vibro Lance (AP 1, Electric damage...bypasses LOTS of armor, and the damage isn't too shabby either). They have AWESOME status changing attacks, and Action hits, which can wreck havoc on just about any Marksman. Nice AoEs too.
Hmmmm...that's a pretty fair comparison, I'd think. If I want to be a Tank, I'd go with Pikeman or Fencer. If I want to be a Damage dealer, I'd go with TKA or Swordsman.
I just used swgcenter.com to add and verify all the numbers. The ones with *'s are the ones that were added or changed. Let me know if you see any problems.
TKA:
-Melee Defense: +30
-Ranged Defense: +30
-vs Posture Change(down): +30
-vs Knockdown: +20
-vs Blind +10
-vs Stun: +15
-vs Dizzy: +5
-Accuracy: +105
-Speed: +90
-Combat Equillibrium: +55
*Toughness: +37
-Damage: +68
*Meditate: +95
Fencer:
-Melee Defense: +24
*Ranged Defense: +19
-vs Posture Change(down): +40
*vs Knockdown: +40
-vs Blind: +20
-vs Dizzy: +20
-vs Intimidate: +20
-Accuracy: +60
-Speed: +65
-Combat Equillibrium: +30
*Toughness: +10
-Alertness: +10
-Dodge: +25
Heavy Swordsman:
-Melee Defense: +20
-Ranged Defense: +15
-vs Posture Change(down): +10
*vs Knockdown: +25
-vs Blind: +10
-vs Dizzy: +20
-vs Intimidate: +20
*vs Stun +30
-Accuracy: +60
-Speed: +50
-Toughness: +18
-Counterattack: +25
Pikeman:
-Melee Defense: +20
-Ranged Defense: +15
-vs Posture Change(down): +30
-vs Knockdown: +20
-vs Blind: +20
*vs Dizzy: +40
-vs Stun: +30
-Accuracy: +60
-Speed: +50
-Toughness: +18
-Block: +20