Fencer Archive

Thread: Pistoleer+Fencer=Uber Dodge?

Shadouki
Fri Nov 28, 2003 12:01 pm
#1

I'm currently a master pistoleer and was considering dabbling (Oooh god forbid) on the dodge column of fencer. I was wondering if anyone knew if the dodge modifiers in fencer and pistoleer stack while I'm wielding a pistol.


If notI'll just take the +melee/ranged defense column, because I'm pretty sure they DO stack. Otherwise what good are the melee/ranged defense bonuses good for at master musician or ranger? You can avoidenemy attacksmore adequatelywhile you play a song?


Thanks for your help~




_____________________________________________

Pistoleer / Merchant - Mmm... holocron flavors of the week!
~Okasu
Morbius858
Fri Nov 28, 2003 3:15 pm
#2

Defenses and Modifiers do stack, your dodge modifier as a master pistoleer is +105, if you master fencer it will be another +105 stack that up and you got +210 dodge all together.....not bad dodge 85% of the shots at you




==== Gambit Gunslinger | Dark Jedi Mrael ====
==== | Vaek Medical Extraordinaire | ====

meyer1215
Fri Nov 28, 2003 11:19 pm
#3

?!?!? Did you make up that number? or do you have a proof that you get 85%? I know you get alot and it works well, but I"ve not seen anyone able to say how dodge works and back it with logs.


--Rorrimot

VegitoX
Sun Nov 30, 2003 8:49 am
#4

It's true...A pistloeer mixed w/ a Fencer = Hard to hit.



Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
meyer1215
Mon Dec 01, 2003 1:59 am
#5

I know that, but I'm wondering if anyone has done tests to find the % each point adds to dodge. If your a fencer, which would be better for you to get 50 extra dodge or 50 melee/ranged defense? They have found the forumula for melee/ranged D, every 2 points will generally add 1% chance for the attacker to miss. (Simple version, the actual forumula is on "weapons accuracy test" in the pistoleers forum, by noules000)


--Rorrimot

DaForceUltra
Mon Dec 01, 2003 8:48 pm
#6






Morbius858 wrote:
Defenses and Modifiers do stack, your dodge modifier as a master pistoleer is +105, if you master fencer it will be another +105 stack that up and you got +210 dodge all together.....not bad dodge 85% of the shots at you




ok so your telling me a normail peron hase less then 1/4 chanses to hit a master fancer master pistoleer?



-Pioter PowerS- (starsider) : Jedi Padawn
Ultamica (starsider)

Alwys a wookiee at heart
Syd1
Wed Dec 03, 2003 11:04 am
#7

Most reports I have heard describe it as being a lot less than 1/4th. Some of that's probably exaggeration, but there's enough stories of TKMs being taken down without connecting once that there's probably some truth to the matter.



- Sydira

holagato
Wed Dec 03, 2003 3:59 pm
#8

this is most excellent, because that is what i am training to do now



-leif-

Minerunner
Thu Dec 04, 2003 5:45 am
#9

In reality dodge Only gets checked AFTER there is a sucessfull hit.... so the higher the Melee Defense the less chance dodge goes off, but the less you get hit.


I focus on Melee defense... Useing TKA Precision line and Sword and Pike Defense lines to augment Master Fencer.


For example, I can Spin2 in Tusken Fort Topside all day long and not get hit, except for the random times when a Berzerker decides to spam me with advanced Strafe 20 times in a second. Even then I dodge or evade 75% of those... (still leaves me takeing 3-10k damage in a second.) As a matter of fact I recently blew someones mind by soloing the top of the Tusken Fort non stop, with doc buffs and Breath of Heaven.


I'd say against most NPC's I get hit 1 in 20 times (from Tusken Chiefs to Dark Troopers or Force Sensitive NPC's) Against Master level PC's it's more like 1 in 10 to 1 in 15. With a 141 (153) Melee Defense 105 dodge.




Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
PwyllTwiceborn
Thu Dec 04, 2003 7:58 am
#10

Yea, I suspect alot of people are gonna be migrating to Fencer now. I was orgianlly going BH and dabbled in CH but dropped BH because I wanted to heal myself (more flexibility) so I took up Carbineer and MCH. Well, game got a little boring so I wanted a melee class. I didn't want TKA because everyone was one and close behind were the Swordsmen. I have a Pikeman on Flurry server so I took up Fencer. I am a Master Fencer now and love it. I would hate to see this profession start getting people in it who start to ruin it for us. By that I mean giving it the l337 d3wd sp34k all over the boards and gloating.



=====================================================================
Pwyll Twiceborn - Bloodfin Server, Master Fencer / Doc
Masakari - Intrepid Server, TKM / 0444 Pistoleer / 0040 Smuggler
Ngamok - Orc Warrior still in my Orc mother's Womb

*Disclaimer* Posts are my opinions, not FIGHT CLUBS *Disclaimer*
Falric
Thu Dec 04, 2003 8:18 am
#11

Name: Eva
Server: Shadowfire

Acutly this combination topic should of been kept quite, since its now released well its true in many respects. If you can combine this class approately only 10% or less of the players on any server can touch ya. More so, I talked with a few lead testers, an other people. This combination will be watched, if to many people start playing it. Dev's from what my sources say will nerf the heck out of dodge both on pistoleer an fencer. Or it may be possible thier is a hidden fix to this under the new melee combat rules that will be released soon. Dunno, although I ask the adminstrator of this board to remove an lock this post.. Please I rather honestly not have every person in the game using this combination that has no idea how to build characters on thier own.

I hate to sound so harsh but I do know the full exent of this template combination an how powerful it is. This topic shouldn't of been posted.. ^-^
piezo
Thu Dec 04, 2003 8:26 am
#12

Fencer+Pistoleer is most likely gonna end up the new FOTM. I cant think of any template in the game that could beat a fencer/pistoleer/rogue, with some dabbling in other classes for more defenses.



Expect to see a LOT more of them very soon. I already see 3 times the gaffi sticks on people as a few weeks ago.




Piezoh
DrPiezo



I SAID WE'LL CUT OFF YOUR CHONSON!
VikaLine
Thu Dec 04, 2003 8:59 am
#13

Tho im sure this post didnt help I doubt it was the signal flair for the nxt FOTM class. Ive already seen more and more fencers popping up as of late (trust me I wish it werent so I have the HARDEST time beating a CoB'd Fencer as a TKM). Now that the DeF mods actually work pistoleer plus Fencer is the new ultimate fighter, I really wish they would lower the Pistoleer Defensive mods I mean comone 50% def to 105 dodge??? **edit** there ranged they can kite for crying outload. Anyway I hope the new influx doesnt get you guys nerfed but in the same way I hope something is going to be done about the overpoweredness of that combo. If nothing else they should make the DeF mods only work if your holding that weapon or even a Melee Def To KD or Melee Dodge something other than stackables but oh well.



Vikaline
-Master Doctor
-Tera Kasi Master
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