Fencer Archive
Thread: A way to help ALL mele classes.
I would like to see the /follow command have us follow a little closer ie 5m. This will allow the mele users to actually attack while following. This will reduce the chances of being kited. Both the kitee and kiter will still have burst run so it will be fair in the sense that if both people hit burst run at the same time and are far enough apart one would not catch the other. But when I follow someone from 8m all I can do is lunge at them. I think this can benifit everyone a lot and I don't think that ranged characters will complain because it is fair. You would still have to get within 5m of someone to stay in that range, im not talking about jumping accross the battlefield and instantly being in 5m. Sure with latency issues it will not always work, but I think that would solve a lot of ranges vs mele arguments. What do you think?
btw - im tka
when you have a good fast connection, these "ghosts" go from seconds ago to fractions of seconds ago. it also depends on server load, their backbone provider reliability, etc.
so what really needs to be fixed is the entire communications system. unfortunately we're limited to fiber optics (if you're lucky) and transistors. there's so many constituent parts in communicating with a server that instantaneous response is nearly impossible. i think that's the actual problem you're experiencing when you're on autofollow and can't hit an enemy.
I would like our range to be the same as an NPC's range though. I've been hit from 15m by an NPC before.
I did notice something last night that I found odd. I was doing spin attacks on a group of large creatures, tortons I think. I could hit both of them with normal and single target specials (they were 7m and 8m away) but could only hit 1 with a spin attack. I would only get a message saying I damaged one, no message saying I missed the other. I could hit multiple targets if they were under 6m though.
I think they might've forgotten to increase the range of some moves. Now, 7-9m is a bit of distance to some, but when fighting the large mobs, they tend to stand that far away. From my viewpoint, I might be standing under their head, but since it calculates distance from center, it's further away.
i don't think they've implemented separate ranges for NPCs and players.
they have a big problem because they can't fix some of those problems, because they're limited by the technology currently available to them, and they also have to deal with thousands of hardware and software configurations for each client.
the problem is multifaceted, and i'm afraid we'll never see a really reliable "fix" on this one.
but there are some things (like increased range) that will certainly help