Fencer Archive

Thread: melee D vs dodge question

Gamble
Tue Jul 13, 2004 8:50 am
#1

for all you knowledgable swg gamers out there, is it better to have 116 melee D with 115 dodge or melee D of 96 with 130 dodge (cappged if I'm not mistaken)?


I am scrapping my old master commando TKM build to go for a Jedi Killer build and I think I'm going to go fencer (sadly no mas TKM) and I gotta be able to go toe to toe w/ them.


Also does the dodge from fencer still apply when I've got a pistol in hand? I assume CoB won't work as soon as I switch toa pistol.


Thanks for the answers



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Gamble
Tue Jul 13, 2004 2:28 pm
#2

TKM just don't have the D to hang w/ Jedi Knights toe to toe. I'm going to try fencer to see if the dodge + CoB (which isn't a working feature for TKM) will allow me to. I've heard so far that it's pretty much a draw as is. I'm hoping that my other skills will tip the scale in my favor.



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WookieOgre
Wed Jul 14, 2004 12:08 am
#3

Well maybe I might suggest something for you. Try going with the dodge and to make up for the short fall of mele defense take food. I just mastered chef, I can make foods that give +24-25 mele defense for 10-15mins at a time. Of course if you keep the mele defense, food goes over the 125 cap.... so keeping the mele defense and taking the food would give you around 140 mele def.

Not sure which will help you more though.

Message Edited by WookieOgre on 07-13-2004 12:09 PM

Shflow
Wed Jul 14, 2004 12:52 am
#4

I'd keep tkm if you want to kill jedi. The seem to do the best against them. And if commando had a bit more accuracy it'd be pretty good against them too (fire).



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