Fencer Archive

Thread: class combo, good?

Fredwroc
Tue Sep 23, 2003 6:56 am
#1

I was thinking of going fencer/doctor/ch

do any of you know this to work or not? Originally I was going to go pistoleer/combat medic/ch. But Fencer seemed much better, and so instead of CM I would go doctor.

Does anybody else use this combo? How is it?



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
Vicolio
Tue Sep 23, 2003 7:08 am
#2

Fencer, Doctor and CH... You'll only be able to master one of those, and won't have very many points left over for the other 2. I mastered Fencer and CH, and didn't have enough left to fill even Medic (See my sig).


Just in case you never found this, have a look here...


http://swg.allakhazam.com/db/charbuild.html





Darco - Valcyn
- Mastered: Fencer, DE, TKA, CH, CM, Medic, Artisan, Scout, Brawler, Entertainer, Marksman
Ilooli
Tue Sep 23, 2003 7:31 am
#3

Even if you do not take CH, I would recommend that you consider scout with Exploration III. I have found that the terrain movement bonus makes a huge difference, espcially in groups. Charging at nightsisters uphill works better with terraion speed. Having the ability to harvest hides, bone and meat also helps. Selling 1000 lots is very easy, and you will make your favorite tailor, armorsmith or medic happy if you give them a steady supply of each of those. If you solo very often, it also helps to be able to make camps , especially if you have high enough organic chemistry to make wound packs.



Eiloo'li Ze-Zasu
Twi'lek of Eclipse
Master Of Dancing and Fencing
Linjinwa
Tue Sep 23, 2003 9:31 am
#4

I myself and going forMaster Fencer, Master Ranger, and just 3 in taming on the CH tree.
Rantok
Tue Sep 23, 2003 10:47 am
#5

Just wondering why in the world you would want to go JUST taming 3...that's so pointless...you would be able to tame...that's it...
OzulInferis
Tue Sep 23, 2003 11:00 am
#6

Well I am master fencer at moment and working up the scout line. I feel the scout perks out weigh the cons. Being a scout gives you the edge you need when in pvp. especially those bastards that run from ya. Giving you an edge on the run and navigation of the terrian. I believe they ought to have a better burst of speed though that can be accessed that lasts longer and faster then the standard everyone gets.



My two cents worth.



Ozul

Fredwroc
Tue Sep 23, 2003 4:05 pm
#7

I think I'll be going master Fencer/master CH/medic

Lately, I've been thinking and I don't think I'll be able to handle that much medical crafting and exp after coming from a smuggler in which all I did was craft and slice all day. I'm looking for great solo PvE action and be able to hold my own in PvP;

This is how I looked at it;

Fencer and Doctor for PvP; and will only do good in a group for PvE

CH and fender for PvE; but, it also holds well in in PvP



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
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