Fencer Archive
Thread: READ NOW!!! MY IDEA FOR COMBAT/PVP! post your thoughts
This is actually a re-post from a post that I just posted (that's alot of posts) on the TKA forum, and I'll be posting it in as many of the profession boards that matter as I feel the need to,
previous post:
I actually just read a post that mentioned something of what I am about to say, but not in quite as much... severity? or something, anyway, I thought I would post this first to the TKA's of our game, simply because I think and someone else might feel that TKA's were hurt the most by the KD/posture change nerf.
I have posted this before on the GCW forum, but no one seemed to care about that post or read it, anyway, I'll offer it up here in hopes that someone on this forum will respond.
I think there should be timer applied to ALL, yes ALL combat-related skills. This would include, but is not limited to :ALL special abilities that cause damage/status change/Pch/KD/ etc within ALL of the combat classes, poison/disease skills of the combat medic, stim-use, and things like warcry,berserk, etc etc, there might be more, but you get the idea...
The post that I read that was (sort of) concerning this issue, had a reply that said the Devs didn't want a group of players stringing KD's together to keep one enemy down.... well I ask, Why not??? I think that makes more sense than having something be KD-immune for 30 seconds, I mean that's just rediculous, in my opinion, if 5-7 TKA's teamed up and took on an enemy that could kill 2 of them in the process, they could keep it at bay with KD's but only if they used TEAMWORK, oh wow, there's and idea!!! instead of all of them just spamming whatever hits to do the most damage (as I think it would be now since KDnerf) they would have to communicate and plan out, then stagger their KD's and take whatever it is down.
So another scenario is.... what if 3-4 melee, with kd's or pch's take on 1, yes 1 player, say a BH, as it is now the BH could probably win with the out-of-range bug, but with my fix for KD/Pch, if one of the melees took down the BH, then they could possibly keep him down, by staggering their KD's... now this would be tough enough as it is, knowing when to use your KD, but it makes sense, 5 brawler-types beating the crap out of one marksman and he gets up and runs away? that would not, and should not happen, I mean did you ever see a police beat down with 5 of them beating away on one guy, and he gets up in the middle of them, runs, and they can't catch him and hit him..... or for that matter, knock him down again...
This timer, whether its 30 seconds, 25, or if its different for every skill based on how powerful that skill is, would stop people from spamming the strongest attacks over, and over, and over again and could possibly make PvP just a tad bit more even, who knows, I just think that people that can do 1-shot kills, such as HWcone2 or HWsingle2 should be able to use them just however long their attack works, it should be "1-shot kill, ok now I need to run around a little, and keep myself alive.... hgmmmmm... getting shot, oh now I can do it again BAM!"
ok, some of that was a little abstract and weirdly worded, but I don't really want to change any of it so... PLEASE POST, flame me, respond with thoughts, tell me I'm right, tell me I'm wrong, just RESPOND..
I'd really like feedback :-)
I would!
ok just to clarify, I meant shouldn't instead of should, when I talk about HWspecials, I mean should not be able to use them just their attack speed
please post your thoughts!
Cruseydr wrote:
I don't think there should be any timers at all, honestly.
Well, in theory, if the defenses for kd/Pch, ( and possibly all defenses) worked properly and effectively, their might not be any need for "timers", (BIG maybe in my mind), but I'm curious, do you think that my proposed "fix" or change would put more emphasis on tactics, team tactics, and team play? and possibly even out pvp a little bit between alot of professions, just a thought... and thanks for the reply btw!!!
In theory, it's intersting and balacing.
But in practice, I think having to wait for 16 different simultaneous timers of different lengths would just plain suck.
Common sense with knockdown attacks, and the chance of missing them, could go a long way to making them non-uber without a timer.