Fencer Archive

Thread: My Character Plan

Zhodair
Sun Feb 01, 2004 10:13 pm
#1

Ok Here is my plan for Fencer.. Just want to know if it sounds good to everyone else..


Brawler 0-4-4-0

Fencer 4-4-4-4 And Master

Swordsman 4-0-4-0

Medic 4-4-4-4 And Master

Doctor 4-0-0-0


I figure this will give some Good Melee Offense and Defence with the abilities to heal myself and cure that nasty Poison and Disease..


Any Advice and Opinions would be great



Zhodair

Bria
Tithas
Sun Feb 01, 2004 11:14 pm
#2




Id recommend dropping some medic skills and doc and going master brawler u really want that 20 meter lunge and warcry 2 and in reality if u got a medic friend who can make you some 400+ base stims all u need is the ability to use stim b's



Tithas Wookie Blademaster
North Bergen -House of Pain- (HOP INC)
Master Fencer Master Brawler
Skill tape Vendor located in North Bergen!!!!!
Abadon
Mon Feb 02, 2004 5:42 am
#3

tka 4004


master pistoleer


master fencer


novice medic (just to patch you up sometimes)



and go solo krayts while you can





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DroidRacer
Mon Feb 02, 2004 8:59 am
#4






Tithas wrote:




Id recommend dropping some medic skills and doc and going master brawler u really want that 20 meter lunge and warcry 2 and in reality if u got a medic friend who can make you some 400+ base stims all u need is the ability to use stim b's






Second Tithas on his recommendation about Master Brawler. BTW, the really nasty poisons and diseases require level 'C' cures; Doc 4/0/0/0 will only allow you to use level 'A' cures, which will require several doses!!! And if you are healing/curing, you ain't fighting.
Laeren
Mon Feb 02, 2004 9:21 am
#5

You may consider keeping Novice Doctor though - the cure states (dizzy, blind) might be worth it in the middle of a fight. Nothing worse than flopping around all day while someone stands over you smacking you...




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PippyAGoGo
Mon Feb 02, 2004 10:08 am
#6

Master Brawler


Master Fencer


Master Carbineer


Medic 0-0-1-0


Thoughts?






Pippy'A GoGo
------------------
Novice Fencer
Master Tramp
Entropism
Tue Feb 03, 2004 10:29 pm
#7

well, novice medic gives you enough med use to use Stim Bs, which are fairly cheap at the bazaar. I was hitting for 800 health, 900+ action at 3-2-2-3 medic with a 400 base Stim B. 40 charges for 2K credits.


me personally, I'm going master doc, master fencer, scout 1/0/0/0. I decided to drop the holo craze when it said to master TKA (even though I was at brawler 4/4/0/0 when I opened it). Right now I'm Scout 4/1/1/4, Doc 1/0/0/0, Fencer 0/1/0/1, pistoleer 0/0/1/1, brawler 4/4/0/0, marksman 0/4/0/4. Mastered scout cause the holo told me and I was real close anyways, mastered squad leader because it took literally 5 hours hunting at Ft Tusken. I figure when I run short on skill points, I'll start dropping my unarmed, then scout, then pistol skills. It's nice to have 2 bleeds as a backup if I run into something I can't handle though.



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::::::The Mighty Squid::::::
darthpimphand
Wed Feb 04, 2004 5:48 am
#8

I am currrently Master Fencer , Brawler And TKM and I love it. Buffed to the gills not many things PvE are touching you, (Except high End Force users and krayts..never seen a kimo) I also have a little scout for harvesting and Pharmocology 4 to use Stim d's when I'm not buffed. I hardly get hit versus any npc mob..until the patch, in which case I might re-build.






Gaurev
| Master Doctor|MasterPikeman|
Will Kill For ......
Nomad
donnysabertooth
Wed Feb 04, 2004 10:57 am
#9






PippyAGoGo wrote:

Master Brawler


Master Fencer


Master Carbineer


Medic 0-0-1-0


Thoughts?









carbineer sucks with out BH carbines, go pisotleer instead, u will dodge like no toehr, better yet, get tkm instead of pistoleer, and then yoou can get 4340 medic i believe, you will heal yourself like no other, and you will own melee wise



aivut
The UnTouchAbles
PippyAGoGo
Wed Feb 04, 2004 11:11 am
#10

Played around a bit more with the templatelast night. I have tons of pistol XP and I really hate to lose that. So I cooked this up...


Master Brawler

Master Fencer

TKA 4-4-1-1

Smuggler 0-0-4-0

Medic 0-0-1-0


Going the Smuggler route lets me keep the pistol (along with some pretty sweet shots), plus I get feign. The TKA branches give me meditate, some nice hits, and some nice stat buffs.




Pippy'A GoGo
------------------
Novice Fencer
Master Tramp
donnysabertooth
Thu Feb 10, 2005 10:57 am
#11






PippyAGoGo wrote:

Master Brawler


Master Fencer


Master Carbineer


Medic 0-0-1-0


Thoughts?









carbineer sucks with out BH carbines, go pisotleer instead, u will dodge like no toehr, better yet, get tkm instead of pistoleer, and then yoou can get 4340 medic i believe, you will heal yourself like no other, and you will own melee wise



aivut
The UnTouchAbles
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