Fencer Archive

Thread: Wats best in medic with 57 skill points left?

Rocky-Rambo
Sun Jan 11, 2004 7:06 pm
#1



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-shadow-
Sun Jan 11, 2004 7:16 pm
#2

Mabey you should try asking this question on the medic board. Just a thought.





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VacaXXX
Sun Jan 11, 2004 8:13 pm
#3

i just have pharmocology4 and i can use stim C's and D's pretty good heals from the stims i use, just get good stims



i have only pharmocology 4, thats 0/04/0




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SilusGeoni
Sun Jan 11, 2004 8:15 pm
#4

Well coming from a retired Doctor/Combat meidc....**lol**


Pharm 4 is good, but if you get a good source for Stim-b's don't waste the SP.


First Aid 2 is nice though, for the bleed stop.


But, if you want my advice, go up TKA for power boost, it's a life saver.





Forget Comabt medic's, i want to be a Combat Chef!
Daigoro202
Sun Jan 11, 2004 11:44 pm
#5

Since the patch, NPCshave been usinga lot of specials, including bleeds more often than they used to. I would say First Aid II is more important than Pharm IV-- doctor-made Stim Ds are a bit overkill, unless you're healing big pets or people with buffs.








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AmgineEX
Sun Jan 11, 2004 11:49 pm
#6

get first aid and speed/efficiency. you really dont need stim d's with a solid 400+ stim b.



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Laeren
Mon Jan 12, 2004 11:18 am
#7

Stim B's are expensive though. If you wanna make your own D's (mine, at Master Medic heal about 2200 per hit), go Master Medic. That way you can keep yourself supplied with stims as long as you really care to do it. You can even master it, crank out a bunch of high-powered C's and then drop down to 0020 (the minimum necessary to use C's) and be set for a year or more.




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HardwiredXMan
Tue Jan 13, 2004 3:11 am
#8






Laeren wrote:
Stim B's are expensive though. If you wanna make your own D's (mine, at Master Medic heal about 2200 per hit), go Master Medic. That way you can keep yourself supplied with stims as long as you really care to do it. You can even master it, crank out a bunch of high-powered C's and then drop down to 0020 (the minimum necessary to use C's) and be set for a year or more.






He only has 57 skill points left....need 77 to master medic...


Anyway, I would say get at least 3-3-0-0.....no you won't be able to make your own stims but stim b's are not that expensive (well not on ahazi server anyway). The first aid it probably the main reason especially if your fight mid - high level mobs. I get hit with 1k bleeds from npc's now and if it weren't for my first aid ability, my fast healing speed along with my injury treatment BE pants and shirt, I might not survive out there. I'm a master pistoleer and fencer 0-1-0-3, going to master fencer soon and now that I have to fight in close all the time, I get hit with some pretty bad bleeds. Plus I'm fight some of the highest level npc's (they all con red to me as a master pistoleer).


Right now I can heal myself for about 800 per heal using 440 stim b's. Once I healed myself for close to 950...but only done that twice...hehe Anyway, that's more than enough to survive solo....in a group you will be loved......If you are not planning on using those 57 skill points on anything else, then I say go ahead and put them all into medic....that way you can make your own stims and have first aid as well.

morticide
Tue Jan 13, 2004 3:17 am
#9

57 points? 4/4/4/0 - first aid for the increased effectiveness of stims and firstaid, diagnostics for treatment speed and drag incapped, and pharm for simt-d's


you don't really need to make your own since master medics/doctors can make them better anyway.




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