Fencer Archive

Thread: Armor Piercing question

Rantok
Sun Sep 21, 2003 7:52 pm
#1

Just a yes or no question...but, I was just wondering, if something has armor rating:none, will you do 25% more damage with a vibroblade (has an armor piercing of light)??
Venumnb
Sun Sep 21, 2003 10:42 pm
#2

yes



Venumnb
Ahazi
I used to really like playing my Doctor/Fencer.
TungstenTBoy
Sat Jan 03, 2004 3:30 am
#3

Over on the armorsmith forums, the FAQ says that a Light Armor Rated weapon should do 25% extra damage to a MOB with no armor. As far as I can tell (DX2) this is not the case. This alone seems to make the DX2 suck. This is still broken after 6 months, or is the Armorsmith FAQ just wrong?




Sisi
Master Weaponsmith
Wittan, Dantooine


RaccaBoo
Sat Jan 03, 2004 11:38 am
#4

it seems like AP only works if they are wearing armor so if they have composite you will do more dmg to them with a dx2 over a fwg5. However if they are wearing no armor the ap does not do more dmg like the faq says.



Fahd Krath Master Bounty Hunter/Master Jedi Stalker
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SweetShotArch
Sat Jan 03, 2004 4:24 pm
#5

i may be wrong but i read that armor in PvP isnt effected by AP guns like the scatter or the DX2. they do work in PvE against armored foes... but i dunno about a 25% increase against those that are unarmored.The reistsARE effected in PvP but i just dont know about the armor piercing. Like i said i may be wrong but thats what i read.



Arch-Mothmon -RA-
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John_DuMar
Tue Jan 13, 2004 7:22 am
#6

If a weapon has medium armor piercing does it do more damage to an NPC with no armor or does it do the same amount of damage?

TheKraken
Tue Jan 13, 2004 8:48 am
#7

More. Same against a Light armored target, though not as much. And less damage against one with Heavy armor.




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GathFeyii
Tue Jan 13, 2004 8:50 am
#8

It is supposed to do, I _think_ +25% damage for each level of armor piercing that the weapon has over the armor rating of the target.

But I believe it to be bugged somehow. There is an official Guide on starwarsgalaxies.com called "Armor revealed" that explains it all.

Keep in mind, that the spam in the combat chat is not accurate insofar as it doesn't take into consideration resists and AR. The real numbers are the ones that float over the target's head.



--Gatha Fey'ii
Master Ranger
KabaI
Tue Jan 13, 2004 10:34 am
#9






GathFeyii wrote:
It is supposed to do, I _think_ +25% damage for each level of armor piercing that the weapon has over the armor rating of the target.

But I believe it to be bugged somehow. There is an official Guide on starwarsgalaxies.com called "Armor revealed" that explains it all.

Keep in mind, that the spam in the combat chat is not accurate insofar as it doesn't take into consideration resists and AR. The real numbers are the ones that float over the target's head.






Yeah, each level of armour is supposed to cut the damage done to you by half, and each level of AP above the current armour does an additional 25% of damage (ie, against someone with Light Armour, a Med AP weapon would do +25%, but against someone with no armour, it would do +50%).


The bug they speak of deals with creatures that are vulnerable to certain attack types. The vulnerability negates the bonus damage that the AP causes, which personally, I do not agree with.

chuppacabre
Tue Jan 13, 2004 11:26 am
#10

In my experience, my T-21(heavy armor piercing)with 352 max damage will always do more damage than my laser rifle(medium armor piercing) that has 421 max damage, regardless of what armor rating a creature has(even no armor). So I would say yes.



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