Fencer Archive
Thread: Dodge Stacking NOT Nerfed?
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BoulSinper
Sat Jan 24, 2004 11:06 am
#1
So I don't see any mention of nerfing defense mod stacking. This correct?
So I can still be Fencer/Pistoleer and dodge insanely?
Zyphen007
Sat Jan 24, 2004 12:27 pm
#5
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Beyond that, it gets tricky. We are in the middle of doing a combat rebalance so the choices of what hybrid professions you are thinking about will effect your defense modifiers. Under the hood, SWG works very much like a PnP game. People choose professions, weapons, species and a bunch of other choices, and combat calculates all of those details during combat. You go into combat and the system makes your "to hit" rolls, your defense and "saving throw" rolls and counts it all up.
The tricky part is that currently, defense mods stack. This will change because there are some min-maxers out there who have really learned how to stack these defenses well and it confuses the issue
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Bleed is not the only thing we may have to worry about, according to thunderhearts latets responce. Me as i know allot of fencers, are mixers. We mix and match allot of other perfessions to help out our fencer perfession, like the game was orginally intended to do. I hope that i miss read TH's post cause i have finally finished my charector and it took allot of work to get ihm to where he is, as i know allot of us fencers have had to. So i hope that the stacking of defenses are not nerfd.
Zyphen BZero
BoulSinper
Sat Jan 24, 2004 5:53 pm
#6
But seriously how long are we talking about here until they actually get around to this? If I can be an untouchable Fencer/Pistoleer for 4 months then I'll bother doing it. This stinks.
TWiZTiD09
Sat Jan 24, 2004 7:30 pm
#7
Bleh, just throw an intimidate on a defense template and hunting season is open.
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