Fencer Archive

Thread: Important TC Patch Info 11/26/2003

Darakeru
Thu Apr 01, 2004 4:08 pm
#92







Minerunner wrote:


I ran the numbers real fast and in all reality unbuffed Melee Masters (Fencers etc...) Are probably likely to be able on par with where we are now. No net change. Except that one unlucky shot 27 seconds after loading our defensive stuff onto a target will result in us being insta incapped.


I'm hopeing Raph on test you show them that unbuffed this leaves most non Human/Wookie Melee Masters SOL. Due to the impossible cost not even being able to be refreshed by hitting a stim after doing our opening.





Why do you group humans with wookiees? I have a human fencer, and Center of Being and Intimidate together drain half my HAM already. Popping a stim is all I can do as well. Maybe you're thinking of a zabrak using Equilibrium to get out of a jam.


I agree with everything else. Melee characters need to spam specials to survive. A ranged fighter can fire autofire while kiting a melee opponent for free. The melee opponent must activate CoB and Intimidate, then begin spamming lunges tocatchthe other guy(this situation occurs in ALL melee vs. ranged PvP and almost all PvE with NPCs). By the time the melee player has stopped the ranged fighter from kiting, half his HAM will be gone.


Yay. We really needed a rifleman buff.




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