Fencer Archive
Thread: THE FENCER TEMPLATE THREAD
Page 6 of 6
Volcanus
Mon Aug 16, 2004 6:18 am
#66
think i might go for this eventually
Master TK
Master Fencer
Master Brawler
Swords 0041
Pikeman 0040
Melee Defense +171 (capped at 125)
Ranged Defense +139 (capped at 125)
Defense Acuity +96
Combat Equilibrum +85
Counteratack +75
Block +85
Defense vs Posture Change +110
Defense vs Knockdown +105
Defense vs Blind +70
Defense vs Stun +35
Defense vs Dizzy +65
Defense vs Intimidate +20
+++++
alot of defense here, even without kd food you wont get knockdowned much 
1Amulius1
Mon Aug 16, 2004 8:14 am
#67
you will be raped by a t21 before you can get a hit
no ranged mitigation sucks
template in sig
Azhrarn
Mon Aug 16, 2004 8:17 am
#68
im currently working on
Master Rifleman
Master Fencer
Master Brawler
Novice medic
hopefully it'll turn out alright and suit my playing style
Del_Boy
Mon Aug 16, 2004 9:35 am
#69
My current template i am aiming for is:
Master Fencer
Master Swordsman and either:
Master Brawler/ TKA 4304 or
TKM
just wondering which was better, tkm or havin the master brawler option as im mainly pve but want to be gd at pvp too 
Fremen_Feyadkin
Mon Aug 16, 2004 9:55 am
#70
I'm an uber defense stacker andaverage dotter. 
Master fencer/ TKM/ pistoleer 1040/ medic 3000/ marksman 0401/ brawler 4400.
This is great for most things in pve and is godly in pvp. Max dodge, max melee defense, max ranged defense, 90-120+ defense to all states except intimidate which is 30+, melee mitigation 3, ranged mitigation 2. I also have 2 aakunan rings, a lightweight military backpack, 17+ defense vs stun shirt and AAs that give +25 bleed resist, +5 disease resist, +4 fire resist, +5 poison resist. (The rings and backpack push my melee and ranged defesnses past 125.) I wear 38% stun, 66-84% base armor, 50%+ PSG. I eat 2x 400+ brandy, 1x 700+ canape, 1x 50% pikata (the dodge food), 1x 40+ trim (fire resist food) and take a muon only if i need a quick boost. With all that plus buffs I only worry about jedis and pikemen with uber weapons (not many rebels on sunrunner fall into those categories). CMs are much less fearsome with 220+ resist buff Bs (Cs havent been made on sunrunner yet), ranged weapons can barely hit me, and with my weapons i can outrace dam near any rebel melee out there. (210-270 damage stun baton, 223 max damage VK, 110 stregth mindpoison knife, 125 strength mindfire knife).
-fremen
Minerunner
Mon Aug 16, 2004 4:00 pm
#71
Please continue these discussions in the following threads.
Fencer+Medical Template Discussion
Fencer+Ranged Template Discussion
Fencer+Melee Template Discussion
Fencer+Support Template Discussion
The above are pretty self explanitory with the exception of "Support" which I view as anything not fitting the first three catagories, but I'll leave that up to you to discuss.
Fencer+Medical Template Discussion
Fencer+Ranged Template Discussion
Fencer+Melee Template Discussion
Fencer+Support Template Discussion
The above are pretty self explanitory with the exception of "Support" which I view as anything not fitting the first three catagories, but I'll leave that up to you to discuss.
FURY_Chaser
Mon Aug 16, 2004 4:02 pm
#72
Minerunner wrote:
Please continue these discussions in the following threads.
Fencer+Medical Template Discussion
Fencer+Ranged Template Discussion
Fencer+Melee Template Discussion
Fencer+Support Template Discussion
The above are pretty self explanitory with the exception of "Support" which I view as anything not fitting the first three catagories, but I'll leave that up to you to discuss.
NM
Message Edited by FURY_Chaser on 08-16-2004 07:03 PM
SethlinNetril
Tue Aug 17, 2004 12:47 am
#73
My Main Char is
Master TKM
Master Fencer
Master Brawler
Novice Medic
Brawler 4400
My Test Center Char im working on is
Master Rifleman
Master Fencer
TK 0004
Brawler 4400
Marksman 4000
Page 6 of 6