Fencer Archive

Thread: Petition to nerf acklay bones(again)

Zaax
Thu May 27, 2004 4:48 am
#53






LuapLink wrote:





If you were in range to use Flamesingle 2 you were in range to use Lunge1, also using CoB is no use if you are carrying a FT.







yes i know, i had a macro that equips the flamer, does flameII, the reequips the batton, in about 1-2 seconds . this way i never get the "this attack does not work..." msg.


it a moot point now anyway, caus i went FOTM MF/Master doc now lol. about another few days it will take me to master doc....



p ~~~ Your Life is in My Hands~~~ p
Elyone, (MD 4/2004-5/2005)( Rebel BH ~RM <--- RIP) & 2x Rebel Ace ~ NGE Master (Elder) Commando~ Chalalit, Master Shipwrite ~ Dantooine, Sarpedon, WP -6485 -6350.
Sabre Squadron Fighter Wing
ALLEYSPADE
Thu May 27, 2004 5:12 am
#54

I say 2 all though in pvp fencer's can be defended against with the right preparation fencer's role in the game are supposed to be hard to hit with high defenses, quick and LOW damage a fencer should not be able tohit harder than aheavyswordsman so u have to think pve as well as pvp npc's don't buy stun armor or psg's
BurningNinja
Thu May 27, 2004 5:23 am
#55


Fencer doesn't deserve nerf just because the dodge pisses people off. Even with crazy damage ackley batons (very rare i might add) anyone wearing decent armor wont take damage over 100...EVER. If it pisses people off so much then i agree with the previous post, take the damn ackleys but give us some kind of effective AP weapon. Lastly, **edit** is FOTM.
BeigeKnight
Thu May 27, 2004 5:41 am
#56

I vote 2. It's fine that fencer is a defensive giant, but when they are given an uber weapon, it makes them unbalanced.





Malakii the Smuggler
I was "Mal" before I knew there was a show about a smuggler named Mal.
FURY_Chaser
Thu May 27, 2004 7:08 am
#57


my personal oppinion on this is 2 as well.



I have nothing against boosts to normal batons but haveing batons month after month of a certain dmg ratio then haveing that ratio get multiplied by x amount then again for slice is unbalancing. ( yes armor+psg will reduce drastically ) but there is more to the game than pvp. Maybe even less than 200/200 as 120's will give pretty much a 200% boost


let me ask this as well how unbalanced was fencer before the bones started dropping?


Message Edited by FURY_Chaser on 05-27-2004 10:13 AM

ruehs
Thu May 27, 2004 7:25 am
#58

I don't think fencers were unbalanced before the bones started dropping. I would have to vote 2 on this as I see to many people with 300-500 damage stun batons.



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
raldurrm
Mon Jun 07, 2004 6:38 am
#59



1) 1

2) 8

3) 8

yep yep....



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Seidr
Mon Jun 07, 2004 9:02 am
#60

I vote 2. since i dont use Uber Stun Batons this wont affect me.


As for a rifleman missing a Master fencer this is crap......our guild has a PvP guild fight day every weekand i always get beat by the same class combo rifleman/Combat medic. I know its the rifleman portion that kills me cause im a Master Fencer/Master Doc so i heal the posion desease the CM trows but i cant do squat againt the powerful rifle shots to my mind and this is while he is on the move kiteing me. So from personal experance Rifleman DON'T miss enough. And yes i had COB macro enabled.





Jopo of VOD
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