Fencer Archive
Thread: Fencer Top 5 Issues
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Vupos
Tue Jul 12, 2005 11:46 pm
#53
Fredwroc wrote:
yes and no. It does the most dmg yes but acid sword, junti mace, ar also viable in PVE anyway. I also use a Ryyk blade due to its decent dmg and very low SAC, There is also a quest blade given to you by the myyydril cave chief when you kill the Queen bug in the caves, that does 900 dmg and good SAC.
Vupos wrote:
Fencer animations WERE added back in but the Blade of Nysomething or other has bugged animations. every other weapon will look fine.
Fredwroc wrote:
I am also still confused right now. It was stated that fencer animations were fixed, yet my character (a female human) is still pretending to fight like a TKM (with old animations I believe also). It is annoying to see my sword slicing through my own head, and to never actually use it to attack, but rather, use kicks, shoulder lunges and punches instead.
Oh okay. I see. Too bad that is the only fencer weapon worth using right now.
MrHyde
Tue Jul 26, 2005 4:01 am
#54
If we are to be hit and run, it would be nice if the MOBs fell under some of the same restrictions as us... like the attack range. It'd be nice if I could run by, sword swinging, then get out of range and not suffer damage when I'm well out of the range limit...
C-Bone_RE
Mon Aug 15, 2005 10:55 pm
#55
Scatter hit and shot for that matter hit all armor places on the body as opposed to all HAM. This is actually a useful attack. Using scatter attacks against players with cyber arms is very powerful. There are 7 armor places and each arm covers 2. Therefore, scatter when used as it should will be striking some opponets with 4 7th's of the damage unresisted by armor. It's not an attack you'll use often, but it is not useless.
ARC_Casper wrote:
* Scatter hit does not do what it says it does. We can no longer attack all 3 pools.
Solution: Turn Scatter hit into a low-mid damage Area Attack.
waynetothechain
Tue Aug 16, 2005 4:38 am
#56
itd be great if u could recover after being knocked down, even at the start of a fight and you press kd recover.
I hate that, "You cannot knockdown recover while knocked down"
& no, its not always when you spam it-
which I will do when it ticks me off.
Fix it, or ill annoy the crap out of the CSR's
more so
Viptir
Fri Sep 23, 2005 7:32 am
#57
Wow, seems I picked the wrong prof to make my bounties "more interesting."
I have noticed the messed animations the the Blade of Nyenti'Oris - which I'm sure the devs will never fix. I'd say the top 5 list has changed since the original posting.
1. Bleed attack still useless.
2. Blind attack doesn't last as long as other states. why?
3. Binding strike..... absolutely useless. Their action pool regen still goes quicker than ours (pve)
4. Advanced Lunge... my pistol does more damage.
5. No bonuses whatsoever for being the DoT meleer. It's all been mentioned before in above posts, but let's recap. Add some terrain negotiation, some more dodge would help, STACK the defensewith other melee(TK) at least....how about a power boost type ability for movement/dodge? Not burstrun, mind you -more like a Haste/Lightning Relflexes mod (sorry, had to go back to the old AD&D to describe).
Don't get me wrong, I like fencer. Loved it pre cu, then hated it cause everyone was uber- nerf took care of that. I had hoped to see the balance restruck after the CU. Apparently fencer is right above smuggler on the "to do" list. Indeed, my bounties ARE more interesting now. But I still end up getting bored and switching over to ranged to speed things up. Marks take long enough as it is....
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