Fencer Archive

Thread: Dodge cap

NaRfdk
Sun Mar 13, 2005 6:27 am
#40



Whatspeakyou wrote:
actually only 5 things cap at 125: Melee/Ranged Defense, Block, Counterattack, and Dodge.




Yeah but isnt possible to get melee/renged def to 150 with tapes, and not dogde?



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Endeva
Sun Mar 13, 2005 7:05 am
#41

I hear 125 Dodge with Skills, and 150 with SEAS. (25+ cap for SEA mods)
Jaydie
Sun Mar 13, 2005 7:23 am
#42

125 with just skills, an additional 25 from attatchments, and then food boosts it even more, so in reality, you could get your dodge to 200. With 200 dodge, you're very very hard to hit unless you're up against a tk or an accuracy stacking bh.



Jaydie Bee (Imperial Colonel, Shipwright, Smuggler)
Aggramon
Sun Mar 13, 2005 8:47 am
#43






Jaydie wrote:
125 with just skills, an additional 25 from attatchments, and then food boosts it even more, so in reality, you could get your dodge to 200. With 200 dodge, you're very very hard to hit unless you're up against a tk or an accuracy stacking bh.





the ability caps at 125, to prevent you from dodging bullets matrix style. Anything over 125 is wasted/isnt counted.



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Utuski
Sun Mar 13, 2005 1:13 pm
#44

hehe everything but a few exceptions caps at 125



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kAotiC_HeRo
Wed Mar 16, 2005 10:45 pm
#45

Correction to all of the posts:


125 Via Skills + Attachements (Food Boosts up to 150{Hard Cap})


I have +115 Dodge without Pistoleer stacking. When I eat Pikatta Pie I hard cap at +150


Also a brief reminder. If you are intimidated, You have NO DODGE!



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chardin
Wed Mar 16, 2005 10:52 pm
#46

http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=43725

the exact answer. beleive nothing else



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