Fencer Archive
Thread: best gaderiffi batton out there ?
Uggh wrote:Got a kinda related question i saw that last gaff had a anti decay on it, does that stop teh dot from being used up also?
Nope.
I8TheWorm wrote:
Mafaza wrote:
hmmm not sure I can solo a vendor
It's not the regular vendors that are difficult, it's the dang wooly vendor kings.
Serious question, and as you can tell by my sig, I don't really have an answer, wouldn't it be better to go for something with a 1.2 spd and 220 max dmg rather than 4.8 and 880 max dmg?
Message Edited by Lethian_Tulkhas on 02-20-2005 01:19 PM
Lethian_Tulkhas wrote:then how come a TKM can do way more damage than a fencer even if they both have exact stat weapons?im not saying your wrong, i realy want to know thisas master TKM i can take out a lair way fastas master fencer with a weapn that is kinetic like TK but better stats (more damage same speed) it takes way , way way longer to destroy the same type of lair,i have no speed attachment as TKbut +4 one handed speed bonuses
TKMs have unarmed damage, its a mod that increases their damage output. Fencers and swordsman used to have it too a LONG time ago but TKA is the only prof with a damage mod modifier.
Lethian_Tulkhas wrote:min damage + max damage devided by 2 = a (average damage per hit)a/speed= average damage per second100+200=300 /2 = 150150/1.2 = 125 damage per second on average372-823 = 1195/2 =597.5597.5/4.8= 124.4971 damage per second on averageThis is just the weapon and does not take into account the person holding it.I use this formula its basic math and is a proven science....but this is weapon vs weapon....a master fencer can suerly use a weapon better than novice fencer so just remeber this is for comparing weapon vs weapon.Message Edited by Lethian_Tulkhas on 02-20-2005 01:19 PM
My thoughts, though, were more related to keeping states on your enemy. I use either a 1.4 spd sword with about 100/200 damage (guessing) or an acklay stunner with a 2.0 spd and usual damage stats. I can keep oponents in states the full time, and have several attempts to drop one on them in case of defs. Maybe my logic is wrong, and I'm pretty new to PvP, so if so, I'll learn my lesson pretty quickly
I8TheWorm wrote:
Lethian_Tulkhas wrote:
min damage + max damage devided by 2 = a (average damage per hit)
a/speed= average damage per second
100+200=300 /2 = 150
150/1.2 = 125 damage per second on average
372-823 = 1195/2 =597.5
597.5/4.8= 124.4971 damage per second on average
This is just the weapon and does not take into account the person holding it.
I use this formula its basic math and is a proven science....but this is weapon vs weapon....a master fencer can suerly use a weapon better than novice fencer so just remeber this is for comparing weapon vs weapon.
Message Edited by Lethian_Tulkhas on 02-20-2005 01:19 PM
My thoughts, though, were more related to keeping states on your enemy. I use either a 1.4 spd sword with about 100/200 damage (guessing) or an acklay stunner with a 2.0 spd and usual damage stats. I can keep oponents in states the full time, and have several attempts to drop one on them in case of defs. Maybe my logic is wrong, and I'm pretty new to PvP, so if so, I'll learn my lesson pretty quickly
Here goes...
Weapon speed is currently a percentual reduction to your attack speed. Lets say you have 90 one handed speed (master)andare using a 2.0s weapon. Your real attack speed is really 0.2seconds.
With a 4.8s weapon it is 0.48 seconds.
But... since there is a speed cap at one hit per second both the weapons will hit once every second.
When you use a special attack you get a delay modifier. Lets say it is 4 times for the slowest fencer attack for sake of arguing.
The 2s weapon will now hit once evey 0.2*4 = 0.8 seconds...but really only once every second since that is a hard cap.
The 4.8s weapon will hit every0.48*4 = 2 seconds.
If you increase you one handed speed to 95 howeverboth the weapons will hit every second with every possible special attack, so the speed of theweapon becomes irrelevant and the damage is the only stat that matters.
Zhorx wrote:
I8TheWorm wrote:
Lethian_Tulkhas wrote:min damage + max damage devided by 2 = a (average damage per hit)a/speed= average damage per second100+200=300 /2 = 150150/1.2 = 125 damage per second on average372-823 = 1195/2 =597.5597.5/4.8= 124.4971 damage per second on averageThis is just the weapon and does not take into account the person holding it.I use this formula its basic math and is a proven science....but this is weapon vs weapon....a master fencer can suerly use a weapon better than novice fencer so just remeber this is for comparing weapon vs weapon.Message Edited by Lethian_Tulkhas on 02-20-2005 01:19 PM
My thoughts, though, were more related to keeping states on your enemy. I use either a 1.4 spd sword with about 100/200 damage (guessing) or an acklay stunner with a 2.0 spd and usual damage stats. I can keep oponents in states the full time, and have several attempts to drop one on them in case of defs. Maybe my logic is wrong, and I'm pretty new to PvP, so if so, I'll learn my lesson pretty quicklyHere goes...
Weapon speed is currently a percentual reduction to your attack speed. Lets say you have 90 one handed speed (master) and are using a 2.0s weapon. Your real attack speed is really 0.2seconds.
With a 4.8s weapon it is 0.48 seconds.But... since there is a speed cap at one hit per second both the weapons will hit once every second.
When you use a special attack you get a delay modifier. Lets say it is 4 times for the slowest fencer attack for sake of arguing.
The 2s weapon will now hit once evey 0.2*4 = 0.8 seconds...but really only once every second since that is a hard cap.
The 4.8s weapon will hit every 0.48*4 = 2 seconds.If you increase you one handed speed to 95 however both the weapons will hit every second with every possible special attack, so the speed of the weapon becomes irrelevant and the damage is the only stat that matters.
Most helpful, thank you.