Fencer Archive

Thread: THE FENCER TEMPLATE THREAD

Naruk_The_Wookiee
Sun Aug 01, 2004 4:34 am
#27

I will switch my current template to m-fencer/m-sword/tka 4-0-0-4/scout 1-0-0-0 and novice med....for the next weeks i´m more into hunting animales to supply an as with ressources for the new wook armors...need the ability tomediate poison/disease...damned critters...




Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
Logitition
Sun Aug 01, 2004 7:36 am
#28

M.Fencer, M. Rifle, TKA4300, Nov. Pike





g!g (()beh )(aum'jmi)\~
][][][][][][][][][][][][][]Imperial Servant of the People][][][][][][][[][][][][[][]
KauraMonser
Sun Aug 01, 2004 12:41 pm
#29

this is what i'm currently going for:

master sword (done)
master tka (almost)
4440 fencer (havent started)
nov medic



kaurak
Nadev
Sun Aug 01, 2004 3:55 pm
#30

Master Fencer

Master Commando


Most likely the one and only



Nadev
Corbantis
Safe Haven
Master Commando
Master Riflemen

Purchased items please drop off on Coreilla in Safe Haven at -418 x -1274
Bluebearpsx
Sun Aug 01, 2004 8:12 pm
#31

my template........


Master Fencer

Master Swordsman

Teras Kasi 4-0-0-0

Master Brawler

Medic 0-0-3-0


Good Balance for PvE and PvP



_________________________________________________

Blood-Tyrant
Total Aggression Gaming (xTAGx)
Master Pikeman - Master Swordsman - Master Brawler
GeneralSir
Sun Aug 01, 2004 8:27 pm
#32

Master Fencer, pistoleer 0043, bh pistol 4
TieWalker
Sun Aug 01, 2004 11:39 pm
#33

heh this is more a pistol template but what ever


I'm going to try Master Pistoleer, BH 0/0/4/0, and Fencer 4/3/0/0 for a bit and see how it well it works....



Nehby-your neighborhood smuggler
Zanga
Mon Aug 02, 2004 5:27 am
#34

You're a friggin mind reader! I was so very close to going Master TKA/Fencer, Pikeman 0040 and Swordsman 0040 until I found out exactly how irritating the Pikeman grind is (though Swordsman seemed interesting enough).


I of course would readily go right to that template if it's better for PvP then the one I am currently pursuing:

Master TKA (done)

Master Fencer (0104)

Master Brawler (done)

Medic 3340 (done)


Why so much medic? Well, I normally only duel when I'm unbuffed (and unarmored cause we TKM's are too sexy for armor (add TK garbs! ><), and when I do the whole GCW thing I'm buffed with armor, and as many of you may know, Stim Bs just don't cut it when you're buffed, so with Pharmacology 4 I'm able to use Stim Ds (joy), and after getting that, I don't have enough to get up to skill level 4 on any other brawler elite profession, so I put the rest where it'd help most: healing amount and speed. Now...all I need is a mind heal...



-Thunderheart wrote: Absolutely no changes were made to Jedi in 9.1...
-Publish 9.1 is Live! Two new chat channels, profession enhancements, and JEDI REVAMPS are only a few of the Publish 9.1 updates. For more information, go here.
-Bob_the-tomato wrote: Your title should be "Iraqi Information Minister"
rebelforlife
Mon Aug 02, 2004 5:28 am
#35


Master Fencer/ Master Rifles/ Pistoleer 0/0/4/0 / marksman4/4/0/4/Novice Medic



Pistoleer for added statis defences... and ranged 4 in marksman for surpress shot



BTW Counter attack, Dodge, and Block only apply to that weapon correct?

Message Edited by rebelforlife on 08-02-2004 07:20 AM



=====Atez=====
====Tadeb=====
cleene01rwp
Mon Aug 02, 2004 7:52 am
#36

Actually I am currently grinding the

TKM (Haven't Started)
Master Fencer (done)
Master Brawler (done)
Pikeman 0/0/4/0 (done)
Swordsman 0/0/4/0 (in process)

Template I am currently trying to rationalize the time it takes for the weapon to switch and apply to the dot to warrant the use of some of the nice polearms that I have. I have also heard others extoll the virtues of having some medic and pistoleer for ranged defense. Altho Admittedly we will be almost unstopppable meleewise. at this current stage in my build I can usually beat TKM's granted most I have fought probly dont know how to effectively use whatever template they have (an attempt at modesty). At any rate, Im going to finish this up and see how it works for pvp obviously this wont be entirely self sufficient since we cannot healself. In pvp if I get in trouble I usually switch out to fencer and if I find that something is resistant to both kinetic and stun I can switch to my pikes for electricity. The one question I do have is this, What do you guys reccomend for stats as far as stat migration is concerned. thnx in advance for the help.



Cal'vryn Yoonjani -=KwP=-
Kitomer Wolf Pack
www.kwpgames.org
Cephme
Mon Aug 02, 2004 8:04 am
#37

I'm Master Fencer / Master Brawler / Novice Medic and (drum roll) Master image Designer -Neige


OMG! I have the same template. Crazy that there is two of us.





Katinga
"If Looks Could Kill"
Full Service Image Design
An Aegis Company


goalie621
Mon Aug 02, 2004 9:01 am
#38

I'm going to be working on the following:


MFencer (almost done)

MPistols (just have novice)

TKA 4400(have unarmed IV)


Fencer is great (obviously) and once pistols get fixed up it should be pretty fun. Only problem is no SP for BH, but again once pistols get fixed it will be fun to play. I'll probably just use fencer, and use the pistols against kiters.



Earem Drewa
Dark Sovereignty
Starsider
TooHigh
Mon Aug 02, 2004 9:54 am
#39

master fencer

master pike

pistoleer 2 0 0 0

medic 2 0 2 0


could it be better?any input would help.

basical dodge maxed and block 10 from it(for when my nasty pikes are out)

some medic for heals.



Tort Wampyr
blah
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