Fencer Archive
Thread: what other prof. do you have with master fencer?
good for pve great for pvp ![]()
master fencer, master swordsmen(+7speed +17 accuracy), master brawler, tk0103 (atm but probably going to change to include some of meditation), novice medic.
intimidate2, dizzy/blind, lunge2, head hit 3 till dead. /cheer
This is the template I'm working on for my 2nd character.
Medic 0230
Brawler 0400
Marksman 4400
Master Fencer
Master Rifleman
Pistoleer 1040
Like I said, I'm still working on the guy and he hasn't hit any elite professions yet. From the character builder I was using my strengths hopefully will be: 1) Rifleman to engage targets at long range (long range is a very relative term in SWG). 2) Great defenses from Fencer, Rifleman (Ranged defenses), and Pistoleer. High defenses vs Knockdown+100, Dizzy+90, Posture Change (Down)+100, Blind+90, and of course Dodge at 130. Melee Def. is 114 & Ranged Def. is 143. Just as importantly, I have all 3 Mitigations for Ranged & Melee. 3) Having a tad bit of Medic helps during the fight.
As you can see, I'm quite concerned with defenses. Rifleman should provide punch at long ranges while Fencer/Pistoleer's abilities will sustain me in the melee.
Some weaknesses I see: 1) No scout skills! Very dependant on speeders for travel. Hills/Mountains will significantly slow this character down. Places like Dathomir would be a pain to walk. I must choose my battleground appropriately. Also, I can't produce my own camps. 2) Mediocre Medic skills: Cannot manufacture my own stimpacks. Can't use the top of the line stimpacks. 3) Since this template doesn't produce neither Master Marksman or Brawler, neither of my ranged & melee professions aren't as the best as they could be with the proper focus.
Currently, as far as I understand it, numerous defenses are hard-capped at 125. The capped stats are Ranged/Melee Defense, Dodge, Counterattack, and Block. And yes, you can stack defenses from differing professions. But to take advantage of certain defensive abilities you need to have equipped a "similiar" item. It sounds weird but it goes like this:
Having a one handed weapon uses your dodge stats (Pistoleer/Fencer).
Carbines & Swordsmen use the Counterattack stat.
Riflemen & Pikemen compliment each other with the Block stat.
Your Melee & Ranged Defense stats are your first line of defense! If that fails, stats like Dodge, Block, etc. are your next line of defense. Mitigations are your last line of defense, if you can call it that. They just make it hurt less.