Fencer Archive

Thread: ultimate melee pvp template

Esiam
Thu Apr 15, 2004 3:11 pm
#27

im master TK/Master Fencer/pistoleer 1/0/4/0 and 1/0/3/0 medic and i own.
gbmayo
Sat Apr 17, 2004 3:04 pm
#28

i am not really looking for ultimate, but i would like your opinions.i recently mastered rifleman and love it. i also have started my journey to master fencer as i am really enjoying it as well. will those two proffs do well together in pvp with some medic or should i keep to my pve?

i ask because i would hate to drop either of them because of the variety and fun that they bring to the game for me


Tolinar Crestrider - Tempest



TOLINAR

novice_marksman
Sat Apr 17, 2004 5:59 pm
#29

My template is gunna be Master Fencer / Master Swordsman / Master Brawler / Medic 4141


lol i dont have the best defences but id be good in pvp and own in pve, plus the medic would allow me to prolong my life in a big pvp fight


Its the most annoying thing to be beating the crap out of someone then have them heal themselves lol, so i decided to do the same thing



Azraiel Endarr -=Imperial Jedi Hunter=-
Bounty Hunter 3400 / Carbineer 2400 / Medic 2040 / Smuggler 0010
Phobeus
Mon Apr 19, 2004 11:28 pm
#30

the best templates so far are doc 4/4/40 or doc 4/0/4/0 with any elite proffesion



Phobeus Apollo-PvP Genius "the only person to be dominate in PvP without mods, no need for Skill attachments when im already skilled enough"
{{Dread}}
khamafeu
Tue Apr 20, 2004 2:37 am
#31

I must be missing something here, how can you talk PvP templates and have melle characters without scout and terrain negotiation? You run at them and they go up a hill and shoot you? Not good in my opinion, also is it worth the investment to use the Stims C instead of B?



I'm not flaming, I'm asking. I suck in PvP, I get owned evry single time so I want to learn, but the thing that happens the most is I try to run at them beeing a fencer and they run from me, usually faster as I have no scout and shoot me, pure and simple. the only attack I have is Lungue1 and everybody and their dog has a Kd attack but fencer. Lungue/Dizzy is all well and good but a stright Kd attack is better. Please tell me where I am wrong.



Also Someone said state defenses cap at +125, and Melee/Ranged defenses or Dodge/Block/Counteratttack? Anyone know what damage mitigation does?



Arianrhod,


Fencing and soon punching on Kauri





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heimidal
Tue Apr 20, 2004 8:01 am
#32

as soon as they begin to kite you, hell as soon as the fight starts hit follow, and if they are moving to kite hit burstrun, they will too, but chances are you'll ge tin range for a few seconds, enough for dizzy.dizzy.lunge 1 or 2 if you have it. dodge, melee and ranged def are capped at 125, state def has no cap, but it doesnt matter because you will be hardpressed to make a template with 125 on kd/dizzy/blind/stun def. mitigation reduces the range of damage, like 100-500 damage, the range is 400, this is reduced by a factor, that is why now the uber weaponsmiths are making guns with smaller ranges 150-175 etc etc. good post in the BH forum. and yes though, scout 1000 and medic are very important for melee, unless you are a pvp only tool, and never want to travel without buffs, which i call buff-gimped. the guys walking around 400/400/1100 saying nothing til they get buffs and armor up, then they are all about dueling and pvp.... so lame
Kia-san
Wed Apr 21, 2004 3:46 am
#33

id say you would drop the pikeman and every tree except meditate in TKA, well maybe another tree


The bonuses cap out at 125 so not much point to getting them else, with that many points freed up you could get novice doc and get some good skills, Stimpack E's do help in a pinch



__________________________________________
Kai-san {Aeon}
Pikeman / TKM / Rifleman
"i dont need a weapon to kill you only a fishing pole"
"hm... i wonder if i can throw a house at it?"
diabolikal
Wed Apr 21, 2004 3:49 am
#34

master fencer, master TKA, novice medic, and 1043 pistoleer



lots of defense, meditation, the best KD in the game, and capped out on dodge...novice medic so you can use stim Bs



think about it






Aqua' Tic Antares Brute Squad [ AnTrS ] CarBineer || Stand Back, or we're both gonna die


MrChow_Sai
Wed Apr 21, 2004 12:11 pm
#35

lol u guys r funny. i just tank all the ppl like u. can i have my pikeman or cm buddy poison u and ur dead. a pikeman can be all the stacking guys, it has like 4 different KD then he dizzy u can ur dead.
Moldam
Wed Apr 21, 2004 12:21 pm
#36






Drag00n169 wrote:

Just a scenario:


You are whatever combat proff you want/doc. You have to ability to heal your states, which makes you very formidable.


Your opponent is a master -insert combat proff-.


Heres how the battle goes:


You accept the challenge and the fight is on. Your opponent quickly uses dizzy, attempting to lunge/kd you soon. You heal the dizzy state, and right as you do it, you are blinded. This goes on, you heal the states whenever you get them. BUT, as soon as you heal it, he/she applies another one to you. Do you heal the state? Or ignore it and fight on?


What im saying is, you COULD be beaten by having paid too much attention to your states and not attacking. I have never witnessed this, or seen a doc do this, just a scenario i thought up of.








I am a master fencer/doc. I can heal every 3 seconds. I have 2 macros running at all times. constant COB and my heal all states macro.


Heres how it goes fight 3 seconds instaheal.. fight 3 seconds instaheal and you can set it to do what is most important first. So when I'm going against someone usually I'll outlast them in a duel. If I can land intimidate and they cant land anything on me. I almost always eventually win.



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