Fencer Archive
Thread: ultimate melee pvp template
I must be missing something here, how can you talk PvP templates and have melle characters without scout and terrain negotiation? You run at them and they go up a hill and shoot you? Not good in my opinion, also is it worth the investment to use the Stims C instead of B?
I'm not flaming, I'm asking. I suck in PvP, I get owned evry single time so I want to learn, but the thing that happens the most is I try to run at them beeing a fencer and they run from me, usually faster as I have no scout and shoot me, pure and simple. the only attack I have is Lungue1 and everybody and their dog has a Kd attack but fencer. Lungue/Dizzy is all well and good but a stright Kd attack is better. Please tell me where I am wrong.
Also Someone said state defenses cap at +125, and Melee/Ranged defenses or Dodge/Block/Counteratttack? Anyone know what damage mitigation does?
Arianrhod,
Fencing and soon punching on Kauri
master fencer, master TKA, novice medic, and 1043 pistoleer
lots of defense, meditation, the best KD in the game, and capped out on dodge...novice medic so you can use stim Bs
think about it
Drag00n169 wrote:
Just a scenario:
You are whatever combat proff you want/doc. You have to ability to heal your states, which makes you very formidable.
Your opponent is a master -insert combat proff-.
Heres how the battle goes:
You accept the challenge and the fight is on. Your opponent quickly uses dizzy, attempting to lunge/kd you soon. You heal the dizzy state, and right as you do it, you are blinded. This goes on, you heal the states whenever you get them. BUT, as soon as you heal it, he/she applies another one to you. Do you heal the state? Or ignore it and fight on?
What im saying is, you COULD be beaten by having paid too much attention to your states and not attacking. I have never witnessed this, or seen a doc do this, just a scenario i thought up of.