Fencer Archive

Thread: Pirating Template

Tymothi
Tue Jun 15, 2004 7:50 pm
#14

I just calculated it, you can get master brawler, pistoleer, and fencer with 18 points leftover. With that you can get 1-3 in the smuggler pistols line. You won't get last ditch but you do get low blow and feign death which are pretty good. I think it actually should work out quite well but who knows cuz we still don't know what will happen to specials after the balance.




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

Daigoro202
Tue Jun 15, 2004 9:20 pm
#15

Keep an eye out for the smuggler re-vamp. They're talking about separating the smuggler profession from pistol.


Maybe the specials will be more along the lines of overcharge or warning shot that are universal specials. But, I still think pistol is more "smuggler" or in your case "pirate" than rifle or carbine.


It will probably tie in a lot with JTL, in fact, it will be after JTL, so maybe it's not worth looking that far ahead.


On the other hand, the main xp for dirty fighting and underworld may no longer be pistol. I don't know how they will convert the skill boxes (and they probably don't either), but it may be worth having those lines now.







_______________

received: from unknown (swg.eclipse.daigoro)

Nuckman
Wed Jun 16, 2004 9:08 am
#16






MurienAquarius wrote:

I am going for something similar....I will have Master Pistoleer/Master Fencer/Smuggler Dirty Fighting/Medic First Aid 1-4. It was either that, or go for the TKA meditate line, but I wanted to be able to lay down some serious heals. Anyone have any thoughts?







Why does everyone get novice medic its useless by itsself


as a fencer or anything mastered combat wise in PVe with armor and buffs you want need to heal and its useless in pvp because youll waste all your mind healing yourself then a CM will lob 2 things at you and youll be dead...




-Colonel Alic Sa'o-
Flasm
Wed Jun 16, 2004 9:57 am
#17

I'm also pretty close to this template, currently master fencer, smuggler 1/4/3/4 (working towards master), medic 0/0/3/0 (for stim use, might dump), and novice scout (to sell meat for money)


I'm thinking my final template will be something like

Master Smuggler

Master Fencer

Pistoleer 4/0/4/4

Marksman 0/4/0/1

Brawler 4/4/0/0

2 skill points that are pretty much useless


+125 to dodge with that, thats pretty crazy.


PvPcouldbe as simple as

low blow

switch to stun baton

dizzy

scatter

scatter

probably deathblow


unless of course they've got knockdown defense in which case you might actually have to use center of being and beat them up for a while....



Acia Gokad
Imperial Master Fencer, Master Smuggler Radiant
Bosmer
Thu Jun 17, 2004 9:18 am
#18

I love this combination....


Brawler 2 2 0 0

Marksman 0 4 0 1

Master Fencer

Master Smuggler

Pistoleer 0 4 4 4


2 pts leftover


Right now...it is a very nice combination for both pve and pvp.




[ Bosmer Puffleskin [
Purple Pirate of IronD
Self imposed Governor of Talus
Kammots-Ahazi
Thu Jun 17, 2004 10:54 pm
#19






Bosmer wrote:

I love this combination....


Brawler 2 2 0 0

Marksman 0 4 0 1

Master Fencer

Master Smuggler

Pistoleer 0 4 4 4


2 pts leftover


Right now...it is a very nice combination for both pve and pvp.




Sorry dude but Smuggler requires unarmed 4 and fencer requires one handed 4 making it Brawler 4-4-0-0. Healing is good to have also. Not trying to flame you, just wanted to clear that up for people that dont use the char builder.




Advocates of War - Kammots
"Work is where I go, not what I do there" - Kammots

"wOOt"

Kammots-Ahazi
Thu Jun 17, 2004 10:57 pm
#20






Tymothi wrote:

BTW, this sounds like a really fun template. I'm definitely going master pistoleer and master fencer since they're removing the cap with the combat balance but I don't know what else to do. Master brawler would be a big help for intimidate 2, the little bit more speed, and lunge 2. Smuggler pistolswould be cool, too, for last ditch, which does more damage than fan shot, feign death, and low blow. Ya know, we're all trying to figure out what template we'll have when the revamp comes out but they might change all the moves around as part of it. Just something to think about...






Do you have a link to confirm or did someone tell you this info. There are lots of rumors on the forums, just remember that most are rumors.



Advocates of War - Kammots
"Work is where I go, not what I do there" - Kammots

"wOOt"

Und3rd0g
Fri Jun 18, 2004 6:35 am
#21

I totally agree.. You aint a true pirate unless youre doing some sorta criminal activities, and theres only one line of crafting in Smuggler tree so dont whine..try grinding medic and doc crafting, though it';s ez, it's boreing..real boreing...but once you get past it, youll be happy you did it...plus you could slice your own weapons/armor, get faction discounts, sell spices...


and youll have enuf skill points to go:


Master Pistoleer

Master Fencer

Smuggler 2342

Brawler 4400


Which I think is good, you get the specials for pistoles from smuggler, pistoleer, fencer, a little unarmed, your able to make some spices and slice some and get the language comprehension as well...but it's youre choice sabby, choose what you want, If I wanted to go pirates of the caribbean, thats the template id choose...fits the role you see



______________________________________________________________________

AOD4LiFE

LONG LIVE THE REBEL ALLIANCE!
PsionicHawk
Fri Jun 18, 2004 5:27 pm
#22

YO -HO YO-HO A PIRATES LIFE FOR ME


*sorry I had to*



a Snodewejowoji a
FCM CorrespondentE
Alt: a TitanHawk a
Naritus

OslasAne
Fri Jun 18, 2004 8:51 pm
#23

Force of will is worth the extra points alone IMO. It has saved me a few times.
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