Fencer Archive

Thread: Grinding Fencer

Bajonett
Thu Jun 17, 2004 10:21 pm
#14


i used Ubese for all my combat prof..

But at present you need buffing. Just for the

HAM-Costs alone... ihope for the Combat Balance.

After Novice and a box or 2, head to Dathomir

and do Giant Baz Nitch lairs, about 1K more

XP than Quenkers. Gives also not 5,1K cred but 11K

as payout.






Message Edited by Bajonett on 06-17-2004 10:22 PM



-----Avallyn Moonrider of the Dragon Pearls - Proud Imperial Roleplayer-----
One can be blinded by light, as blinded by darkness.
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Teioh
Fri Jun 18, 2004 11:44 pm
#15

If you're grinding quenkers and you're taking them out one by one, then you don't need armor as long as you're buffed. If you're using area attacks which agro everything, then you do need armor, esp at the low lvls where you don't have high defenses.



Oh and one more thing. Have you guys ever seen those sigs that are lines of text and look like they are a part of the post?

-------
Ingame Names
Anno
rarely Teioh-II
almost never Aio

ScarMaker
Sat Jun 19, 2004 4:45 am
#16

I mastered fencer yesterday and i used 74% kinetic ubese. I got footwork 1-4 on rori, and then most of the rest on tatooine and dath. Tat is cool, i hunted around the krayt graveyard and there r loads of spawns, just remember to buff and to fininsh off my last 3 boxes i went on a guild hunt to dath.
Brainplay
Sat Jun 19, 2004 5:54 am
#17

Ubese is much better for grinding that composite. Its easier on the HAM (you only have to worry about MIND), can reach into the 70% or higher kinetic range, and frequently costs less than composite.


Head to the bazaar and pick up some unenhanced brandy that is usually sold very cheap (you can find small crates in the misc section). Then go and find or commision a crate or two of unenhanced ahrissa. Ahrissa affects your focus which determines how much mind is used up when you use a specialAND it can last for 30-45min usually with a filling in the 30's allowing you to take more than one. The key is to get your focus as close to 1500 while wearing a helmet (not wearing one is pushing your luck as a few headhits from 6 quenkers can take you down fast) since you wont be using up any mind at all while spamming specials. Regeneration is your willpower and thats what the brandy is really for.


If you haven't migrated you mind pool stats to all focus and willpower then do so now. You really cant do high experience npc's unbuffed thanks to current game dynamics but making back the 7-15k you spent on a buff is very easy to do.


And most importantly, be sure and inspect each animal type you are about to fight. Knowing whether to your your gaffi, stun baton, or vibroblade to counter resists and armor rating will make a big difference.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

tomyou
Sat Jun 19, 2004 4:12 pm
#18

the VERY best place to master fencer is on Endor in the Jinda caves. Massive xp in a very short time. Buffed w/ brandy and even avg armor and it can be done in a matter of a few days.



IGN Nekra
Jessee
Sat Jun 19, 2004 4:37 pm
#19

ok, im probably the 1 millianth person to say what im about to say lol.


i use full suit of ubese (realy crappy, 38 kinetic, 13 base), some brandy, and buffs. i grinded the tech tree frist for the dmg mitigation and the body hit 3(which works realy well for grinding). i like to grind huurton huntresses cause they have been giving me over 4k xp each(when grouped with my droid) and they provice me with wooly hide, which i need because im also going armorsmith.


in a half day of grinding i made over 700k xp, almost 200k credits, and collected over 7k wooly hide, and thats only about half a day of grinding, or so.


good luck with the grind
BurningNinja
Sat Jun 19, 2004 9:16 pm
#20

I've just been doing mokk shaman missions with brandy, buffs, and mixmatched armor (comp arms and boots, padded chest and legs, no helmet :smileysurprised They give about 4000k each and are fairly easy at 1-2-0-1 if you pull them out 1-3 at a time and just dizzy lunge. these missions also give a fat 20-30k in solo groups.
OslasAne
Sat Jun 19, 2004 9:45 pm
#21






BurningNinja wrote:

I've just been doing mokk shaman missions with brandy, buffs, and mixmatched armor (comp arms and boots, padded chest and legs, no helmet :smileysurprised They give about 4000k each and are fairly easy at 1-2-0-1 if you pull them out 1-3 at a time and just dizzy lunge. these missions also give a fat 20-30k in solo groups.





I did these as well at low level fencer. I had MB so I just dizzy and then lung2 and they kept falling. I had buffs, brandy and only chest and leggings comp. They have a nice payout when you actually get paid that's for sure.


For grinding(meaning you want to level fast) you should try to get a set of ubees or decent resist kinetic comp. Doesn't have to be elite and most times you won't need to equip the whole set. I think I only put on my helm 1-2 times because I took a pretty good mind hit from a tusken. You can do normal quenkers with food/buffs/brandy and no armor but eventually you'll get tired of them and want to hit higher xp missions. If you wanted to I am sure you wouldn't need to get armor if you just stuck with easy stuff but if you want max xp in the shortest amount of time armor is a good investment. Keep in mind that you'll have to look at getting another set if you roll as bad as me at repairing. If you go with ubees it won't set you back to much and you will easily make that money back on dant, dath or endor. At higher levels these are great places to grind I finished my last tree of fencer in 5 hours on endor and netted 300k with level 40 missions.


Blankgrun
Sun Jun 20, 2004 9:09 am
#22

I must respectfully disagree...


I've done all of fencer unarmored, and have found that a quenker can't overwhelm your buffs if it wanted to, especially with just a pair. However, I would like to say that your least protected spot is your head, so you MIGHT want to wear a helmet if you find them routinely damaging your mind. Finally, after dodge, armor actually starts to be a hinderance because you'll actually wear your mind out with specials more than your opponents willdamage you.


For weapons, I recommend the good old vibroblade until you've become a swashbuckler, because, its speed, armor piercing, and ridiculously low HAM Cost really are the best for you early on. After after that,things are up to you whether the gaffi or vibroblade is your weapon of choice. Honestly, I can't bring myself to use a weapon as clunky and unrefined as the gaffi, so I'll stick with the swords despite their lower performance.
TyrranSkorr
Sun Jun 20, 2004 4:56 pm
#23

I completely agree with blankgrun, I grinded up fencer in the tusken bunker. Although using the helmet and chest piece was helpful at first, the dodge removed the need for armor. It got to the point where putting any helmet on hurt me rather then helped. Go up techniques first. That rids ur need of any armor. (Of course I'm not talking about anything like high level nightsisters etc. just the ones under 20k)



Tyrran Skorr of Bria
Skill Tape Expert g Janta Knife Specialist
Brainplay
Mon Jun 21, 2004 6:20 am
#24






Blankgrun wrote:

I must respectfully disagree...


I've done all of fencer unarmored, and have found that a quenker can't overwhelm your buffs if it wanted to, especially with just a pair. However, I would like to say that your least protected spot is your head, so you MIGHT want to wear a helmet if you find them routinely damaging your mind. Finally, after dodge, armor actually starts to be a hinderance because you'll actually wear your mind out with specials more than your opponents willdamage you.


For weapons, I recommend the good old vibroblade until you've become a swashbuckler, because, its speed, armor piercing, and ridiculously low HAM Cost really are the best for you early on. After after that,things are up to you whether the gaffi or vibroblade is your weapon of choice. Honestly, I can't bring myself to use a weapon as clunky and unrefined as the gaffi, so I'll stick with the swords despite their lower performance.





Pair? Omg man why restrict yourself to just one or two. Throw on that ubese and attack the LAIR with you spin attack. You should get anywhere from 4-8 creatures on you at a time. They all take the same damage but will stay in your range trying to keep their lair healed. Beat them down to the last bits of health/action and they'll probably try to run. When the run just target and lunge them until dead. Your doctor buffs will be put to the test if you dont have any kinetic armor on but this method works best against non-ranged npc's (quenkers, mokks, jantas) so stay away from tuskens.


For weapons- curved swords can be speed sliced to very fast but its a little harder on the mind, vibroblades are the same but are easier on the mind and do less damage, gaffi sticks are very easy on the mind and do great damage but are slow, stun batons are harder on the mind and have lower damage but very fast and do stun damage (good for mokks, jantas, kungas)


I started out with a curved sword while working up the speed tree. I used C12's to rack up double or triple the amount of combat experience than I usually got even though lobbing 3 of them slowed me down alot. Once I was at the speed1 tree mark I switched to the gaffi stick and stuck with it except for those special armored npc's who were stun vulnerable. I'm a master now but I still use the lair/spin tactic to speed up completing those 30k credit janta missions.







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

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