Fencer Archive
Thread: Grinding Fencer
Message Edited by Bajonett on 06-17-2004 10:22 PM
BurningNinja wrote:
I've just been doing mokk shaman missions with brandy, buffs, and mixmatched armor (comp arms and boots, padded chest and legs, no helmet :smileysurprisedThey give about 4000k each and are fairly easy at 1-2-0-1 if you pull them out 1-3 at a time and just dizzy lunge. these missions also give a fat 20-30k in solo groups.
I did these as well at low level fencer. I had MB so I just dizzy and then lung2 and they kept falling. I had buffs, brandy and only chest and leggings comp. They have a nice payout when you actually get paid that's for sure.
For grinding(meaning you want to level fast) you should try to get a set of ubees or decent resist kinetic comp. Doesn't have to be elite and most times you won't need to equip the whole set. I think I only put on my helm 1-2 times because I took a pretty good mind hit from a tusken. You can do normal quenkers with food/buffs/brandy and no armor but eventually you'll get tired of them and want to hit higher xp missions. If you wanted to I am sure you wouldn't need to get armor if you just stuck with easy stuff but if you want max xp in the shortest amount of time armor is a good investment. Keep in mind that you'll have to look at getting another set if you roll as bad as me at repairing. If you go with ubees it won't set you back to much and you will easily make that money back on dant, dath or endor. At higher levels these are great places to grind I finished my last tree of fencer in 5 hours on endor and netted 300k with level 40 missions.
Blankgrun wrote:
I must respectfully disagree...
I've done all of fencer unarmored, and have found that a quenker can't overwhelm your buffs if it wanted to, especially with just a pair. However, I would like to say that your least protected spot is your head, so you MIGHT want to wear a helmet if you find them routinely damaging your mind. Finally, after dodge, armor actually starts to be a hinderance because you'll actually wear your mind out with specials more than your opponents willdamage you.
For weapons, I recommend the good old vibroblade until you've become a swashbuckler, because, its speed, armor piercing, and ridiculously low HAM Cost really are the best for you early on. After after that,things are up to you whether the gaffi or vibroblade is your weapon of choice. Honestly, I can't bring myself to use a weapon as clunky and unrefined as the gaffi, so I'll stick with the swords despite their lower performance.
Pair? Omg man why restrict yourself to just one or two. Throw on that ubese and attack the LAIR with you spin attack. You should get anywhere from 4-8 creatures on you at a time. They all take the same damage but will stay in your range trying to keep their lair healed. Beat them down to the last bits of health/action and they'll probably try to run. When the run just target and lunge them until dead. Your doctor buffs will be put to the test if you dont have any kinetic armor on but this method works best against non-ranged npc's (quenkers, mokks, jantas) so stay away from tuskens.
For weapons- curved swords can be speed sliced to very fast but its a little harder on the mind, vibroblades are the same but are easier on the mind and do less damage, gaffi sticks are very easy on the mind and do great damage but are slow, stun batons are harder on the mind and have lower damage but very fast and do stun damage (good for mokks, jantas, kungas)
I started out with a curved sword while working up the speed tree. I used C12's to rack up double or triple the amount of combat experience than I usually got even though lobbing 3 of them slowed me down alot. Once I was at the speed1 tree mark I switched to the gaffi stick and stuck with it except for those special armored npc's who were stun vulnerable. I'm a master now but I still use the lair/spin tactic to speed up completing those 30k credit janta missions.