Fencer Archive
Thread: Fencer vs. TKA the ultimate question.
Kaynab
Sat Jan 24, 2004 12:15 am
#14
Awon wrote:
TKA is the most powerful melee profession for sure followed by Swordsmen then fencer but i dont think they need to be nerfed at all. I really dont get where everyone is getting that fencers have insane dodge thing from every melee class can block/counterattack just as much as we dodge but tka/pikemen abilitys are broken. A swordsmen that dabbles into fencer and tka for the melee/range def would be able to counter attack just as much as any fencer dodges.
If I recall, fencers have higher accuracy and are faster than heavy swordsmen (resulting in less counters on their part and more dodges on ours). Not to mention that our master attack causes blind whose significence I will discuss below.
Anyway, on to my current problem with tka verse fencer.
The really fun part is that the good TKMs now know how to turn off our dodge. Essentially a fencer has 105 dodge, roughly 200+ when COB is turned on. We are also given an advantage in melee defense (74 verse I believe 62 or so). A TKM has 205 (off the top of my head) accuracy. 205 accuracy verse 210 (for sake of arguement) sounds fair considering the damage advantage they get. They hit us less for more damage, we hit them more for less damage.
Fencer is given +50 vs kd, +40 vs dizzy to combat the KD2. What happens? A TKM spams it and eventually you go down. It may take 4 or 5 of them and if you're not dead yet... you will fall. Even this doesn't bother me too much.
Now the two things that do get to me:
Mitigation. We are hit pretty decently by this verse a TKM. With a 60% reduction to our weapon, along with the 57 unarmed toughness... we do horrible damage. On the flip side, a TKM gets 250 damage with no mitigation. They can then slap on at least an additional 50-150 damage (after mitigation) to that. Our paltry (in comparison) 32 one-hand toughness just can't handle that kind of punishment. In defense of the TKMs, throw some 80% kinetic on (very common) and they are screwed.
Now even that... while kind of annoying isn't what does it.
What does is the fact that a TKM can effectively turn all of our defenses off. Now some of you are saying "you're full of **edit**". On my server, the dodge stackers and range/melee stackers ran rampant. Its starting to die down now that people have figured out that you can negate those defenses. I'm not sure if these are bugs or "working as intended". The issue is that the way its done... the given attacks do not specifically mention a hit to defence. Now I know some people who know about this will be kind of pissed that I'm going to say it all out in the open, but I just want it fixed in some way.
Dodge:
Dodge with COB is insanly effective, even against a TKM. Now how do you get around that? Intimidate. Intimidate negates the effects of COB. Besides noticing the hits you take, when you are intimidated it will give you a message saying "you can not COB while intimidated". Without COB, our defense bonus's are essentially useless against the accuracy of a TKM.
Melee Defense:
Having 200 melee defense is pretty good too
Another example is a duel with a BH I had. I cobbed and he missed his first 5 shots. Eventually he landed an eyeshot. At that point he hit me constantly instead of the roughly 10% he was getting before. Now where does this tie into TKM? What is the state effect of unarmed hit 3? Blind. So essentially if a TKM nails you with unarmed 3 and the blind sticks, you are defensless against them. Which somewhat ironically means that a lot of the "push the button as fast as possible" TKMs are accidently doing it.
Now I'm not saying TKM should be nerfed... far from it. I'm not saying defense mods should stack or not stack(I'm split on this). I have beaten my fair share of TKMs, including one who was fully buffed when I was not. A master fencer can beat a TKM. However in a fight in which I was intimidated, I have not beaten a TKM. I have found that in a fight between a buffed TKM (who knows about the intimidate trick) and a buffed master fencer the TKM will always win. All he has to do is wait for the intimidate to stick (which is seconds at the speed a TKM moves) and its over. You're only hope is to hit them with a warcry or a dizzy/kd and the chances of pulling it off is slim (although not impossible).
All I am asking is for the devs to comment on whether what I have described is intended. If it is, then fine. Just please change the wording of intimidate, blind and stun to mention that it also negates defense. It just dismays me when our most powerful ability can be wiped out by a skill earned in novice brawler.
Kaynab
Sat Jan 24, 2004 12:29 am
#15
Vincentarasin wrote:
On my FOTM server everyone can cure that intim, I can, plus dizzy (doesnt help aginst tkm, go KD+dizzy[Overpower or everyone else needs a balance.])
Yes... I'm starting to reconsider my drop of master fencer, 4/4/4/0 doc. That template was absolutely insane and when they do nerf defense stacking, it will probably become a FOTM (along with TKM/doctor). Unfortunately I like to experiment with what skills work best for me and for pve master fencer, tka, rifleman is extremly effective. About a month ago the pistoleer/fencer combination destroyed. I could kill whoever I wanted, whenever I wanted. But now when fighting its kind of hard when intimidate is spammed on me by them. Curing intim over and over again doesn't leave you in much of a position to fight back
In fights now with the good pvpers on my server, the first thing they do to anyone holding a one-hand weapon is intimidate. An intimidate followed by a charging wompa or a series of spitting rawls pretty much means you're dead.
Faslik
Sat Jan 24, 2004 11:26 am
#16
your completely wrong!! fencer is horrible, the mere thought that it would be worthwhile for any teras kasi or commando is ridiculous, in fact, we suck so bad everyone has to make up lame stories about all the tks we beat, LIES!!!!, if you are ever beaten by a fencer it is a fluke! contact a csr immeadiatly
donnysabertooth
Sat Jan 24, 2004 5:04 pm
#17
fencer/tkm/mast brawler/3340 medic, ive been this for 3 weeks now, havent lost a duel yet
heimidal
Sat Jan 24, 2004 5:32 pm
#18
Whomever started this post is insane. really, just go somewhere else. I am a TKM, have been for along time, thats all i ever wanted to do in this game, and i love it. TKM doesnt dominate in PvP, fencer pistoleer tk's ya, smuggelr/bh/carbineer or bh/smuggler/pistoleer ya. tkm/doc/fencer ya... you get the idea. some ppl just want to make a guy to be an uber end all PvP. no pure class owns anythig in PvP anymore, dont kid yourself. and if every melee class wants meditate, fine, pick one column you have and trash it, to get meditate. aside from pikeman, who do get the ultimate weapons in the game, and even if i do beat them in a duel or pvp, their flame DOT or poison will ususally kill me anyway. Fencers, COB, warcry and bleed away, you will beat a tk. i am just sick of hearing how uber tk is, and the nerf talk... all of you asking for the nerf are the ones ruining this game, when the nerf bat swings, it will hit your professions too, just wait. I am taking up fencer just to stay competeitve now. Bottom line, ther eis someone out there who will beat you, period, you can make the most uber template possible, great, but if that is the only way you can enjoy this immense game, fine, have fun, sit at starports and challenge ppl to duels all day. everyone really, especially fellow meleer's, lets not bash on any of our classes, we all share a common belief and love of getting into battle and getting your hands dirty. lets work together, not against.. and honestly the tkm's that are doing all the pvp, they arent TKM, its dabblers in pistoleer, master brawlers and fencers. just ask them
darkgun
Sun Jan 25, 2004 4:14 pm
#19
Thats funny, im gonna have to say that i work teras kasi masters, fencers are harder to me cause of the dodge, im a expert bounty hunter/almost master pistoleer (3443) tkm's arnt very hard
Naele
Mon Jan 26, 2004 3:40 am
#20
If just a TKM and just a Blademaster sparred it off with neither having armor or buffs, as it is right now, the TKM would most likely lose. TK gets hardly any state changes defenses (dizzy, knockdown, posture change down) and hardly get any melee defense. Defense acuity and Center of Balance don't work either. A fencer has a lot of state change mods not to mention more melee defense and dodge on top of that.
Kaynab
Sun Feb 01, 2004 11:05 am
#21
Naele wrote:If just a TKM and just a Blademaster sparred it off with neither having armor or buffs, as it is right now, the TKM would most likely lose. TK gets hardly any state changes defenses (dizzy, knockdown, posture change down) and hardly get any melee defense. Defense acuity and Center of Balance don't work either. A fencer has a lot of state change mods not to mention more melee defense and dodge on top of that.
Very untrue. Fencer gets 74/71, Tka gets 60/45 for melee/range. Neither will do much against the others offense.
TKM gets 250 damage without mitigation, then throw some vks on that. Fencer can't compete with that.
TKM gets 30 more speed, but not a big deal since we both cap.
TKM gets 55 more accuracy. Our 105 dodge and 74 melee defense can not come close to a 205 accuracy mod. All a TKM has to do in a TKM vs Blademaster fight is spam uh3 and they most likely will win. The only possible way we have a chance is if we dizzy/kd the TKM first or land a warcry. We could also bleed them and run away
To play a good Fencer it takes thinking and planning (along with the occasional spamming of onehandhit3). To play a good TKM it takes the spamming of 3 buttons: Uh3, KD2 and headhit.
Faslik
Sun Feb 01, 2004 3:10 pm
#22
ive got an idea:
STOP MAKING THESE POSTS! 
no profession is as good or bad as anyone makes them out to be, a lot depends on how you play it
osuro
Sun Feb 01, 2004 9:06 pm
#23
I'am a fencer. In game and i do kendo in real life which has no significance here. But can't we just all be friends? we would get owned by jedi master anyway.
TKM: we're better
blademaster: no we are!
TKM: NO we ARE!
BLAdemaster: no we are!
JEDI MASTER: Quit your bitchin! -kills tkm- -kills baldemaster-
VegitoX
Sun Feb 01, 2004 10:04 pm
#24
All arguments will be placed on mute with the new combat patch.
After....well that remains to be seen.
Peadar
Mon Feb 02, 2004 10:52 am
#25
What would end the arguments would be to have a PvP server! all the rest NO PvP!! who cares who is better than who! pick a profession you enjoy and PLAY THE DAM GAME! If you wanna stand at starports and spam WHO WANTS TO DUEL! then cry nerf when you get your ass handed to you...do it elsewhere...Personally I dont give a rats ass who is better than who....as long as the dev's fix the professions that need fixing I'm happy to play the game.....there is more to SWG than PvP/whining!
Nuff said
/move along
donnysabertooth
Mon Feb 02, 2004 8:10 pm
#26
osuro wrote:
I'am a fencer. In game and i do kendo in real life which has no significance here. But can't we just all be friends? we would get owned by jedi master anyway.
TKM: we're better
blademaster: no we are!
TKM: NO we ARE!
BLAdemaster: no we are!
JEDI MASTER: Quit your bitchin! -kills tkm- -kills baldemaster-
lmao