Fencer Archive
Thread: stun baton
Osmi wrote:
well i would just dizzy/kd the swordsman lol
i can't hit a fencer tho
on the plus side, the fencer can't really hit you either, they dont do a ton of damage, and they have poor accuracy.
So their defense makes sense.
we are just talking about resists, and most sets of composite dont usualy have stun.
i would fear not the fencer with a stun baton, but a master heavy swordsman with a power hammer, who also is in composite.
and buffed...it might even be wise to seek out from an armor smith, the things thatcan be placed into armor, to enhance the qualities to stun."
If the armor has a vulnerability to stun then the armor does not block the damage at all
Osmi wrote:
ok our server has alot of good fencers that know what they are doing
if im wearing a full set of composite (fully buffed) and i see a stun baton, would it be better to take my armor off, or just keep it on....
doesn't hurt you to have armor on, you still have AR 1
we are just talking about resists, and most sets of composite dont usualy have stun.
i would fear not the fencer with a stun baton, but a master heavy swordsman with a power hammer, who also is in composite.
and buffed...it might even be wise to seek out from an armor smith, the things thatcan be placed into armor, to enhance the qualities to stun.
well i would just dizzy/kd the swordsman lol
i can't hit a fencer tho
tigmig67 wrote:just remember the min on the stun baton is wut matters the most , a decent will have 200 on the min at least and a 3.1 speed
UNLESS you don't pvp. Pve mobs have no mitigation, so if you're whooping on mobs instead of players go for high max damage.
Warpa wrote:
I did all my fencer grind with an ultra fast one hand sword
Fencer grind is so fast with a +35 one hand speed suit