Fencer Archive
Thread: Opnions on One ahnd blind 1
Interesting. According to SWG Resource Center ( www.swgcenter.com ) as linked earlier in this thread, Fencer special attacks take more mind to use than the other HAM bars.
Comparing what it says the HAM costs are for Hit1 for thethree armedmelee types:
One-handed Hit1 HAM costs: Health 0.5 Action 0.5 Mind 0.625
Two-handed Hit1 HAM costs: Health 0.5 Action 1 Mind 0.5
Polearm Hit1 HAM costs: Health 1 Action 0.5 Mind 0.5
I wonder if this is true. I'm not sure, as I don't know where SWG Center got their numbers from. If these numbers are true, fencers get a slight advantage in total HAM costs as our mind cost is 0.625 instead of 1. However, mind damage cannot be healed by anyone, so this is also a disadvantage. I have been having trouble with my mind pool going down very quickly when doing specials, so I may try raising my mind substats accordingly.
Unfortunately, as a Twi'lek with 600 minimum quickness, it appears that two-handed may have been more up my alley than one-handed in a strictly min-max sort of way. But I like my fencing swords, and I've already done a lot of work with fencing, so I'll stick with it.
Rock:
1. That's not where I got my information from. I wasn't aware of that site until you posted it. I habitually log and parse all my data, and calculated the info from there. Nice to know there is a site like that though.
2. I'm not a "he".