Fencer Archive
Thread: How to make Fencer equel to other skills!
_Tlaloc_ wrote:
Maknar,
In the notes concerning the new Player City additions, the Devs mentioned "Elite Elite" classes, and that more would be on the way.
Instead of increasing the exp to become master fencer, how would people like the idea of an Elite class beyond Fencer? As a drawback, this would mean that you wouldn't have the points to pick up a ranged profession too.
- Washu
Unfortunalty I think that the order of Elite Proffesions are gonna go by popularity. We will see Elite Elite Pistoleers and Carboneers before we see any brawler types
FURY_Chaser wrote:
_Tlaloc_ wrote:
Maknar,
In the notes concerning the new Player City additions, the Devs mentioned "Elite Elite" classes, and that more would be on the way.
Instead of increasing the exp to become master fencer, how would people like the idea of an Elite class beyond Fencer? As a drawback, this would mean that you wouldn't have the points to pick up a ranged profession too.
- Washu
Unfortunalty I think that the order of Elite Proffesions are gonna go by popularity. We will see Elite Elite Pistoleers and Carboneers before we see any brawler types
Heh, true enough. Fencers are really, realy rare. (We've got the second lowest post count on the professions board, just behind chefs and just in front of those poor Pikemen.) That doesn't mean we can't brainstorm, though, right? Hell, maybe the devs will implement us first if they see us prepared. =D
Wishful thinking aside, here are a couple sample professions.
Dueliest - This would be more of a 'true' Fencer, focusing on the use of a rapier/saber/epee like weapon.
Swashbuckler - Possibly gains the use of a secondary weapon and uses stances and attacks that are designed to confuse and mislead the opponent and catch them off guard.
[Insert knife fighting profession here]
And so on and so forth...
we have toughness, just not that much. And the answer is not make all brawlers the same, the answer is to balance them, and make them compleatly different
StrangeMupettz wrote:
And why does TK get Toughness Skill but we do not. If anything make all the brawling elite class the same power, geez.
I'm all for the super elite classes...can't wait to see what is in store, but it might also make everyone more "cookie cutter"-ish. They should trade off the skills points with more XP a bit. So that skills cost fewer skill points but way more XP. I don't know...it's late and I'm in babbling mood.
On a side note, I have a problem with 'follow'. Anyone else? I usually hit follow to make sure that where my target runs to, I'm on its heels and hitting as much as possible, usually a lunge if they are running. Now, my problem is targetting a famba or other large creature and foolishly playing tank (I'm suicidal, its true). Half the time, follow doesn't let me get in close enough to hit. Anyone else think that the follow command needs a little fine tuning?
Maknar,
In the notes concerning the new Player City additions, the Devs mentioned "Elite Elite" classes, and that more would be on the way.
Instead of increasing the exp to become master fencer, how would people like the idea of an Elite class beyond Fencer? As a drawback, this would mean that you wouldn't have the points to pick up a ranged profession too.
- Washu