Fencer Archive

Thread: Fencer after the re-vamp

Bkiddin
Mon Nov 15, 2004 11:18 pm
#14






StationName1985 wrote:

Ok, it's official.....I'm throwing the BS flag up on this one. Defense stacking is the only real good thing this game has going for it. The devs are even nerfing solo groups. For any of the devs or csr's reading this post: How ignorant ARE you people exactly?


1. You put a bugged game out in stores, take over a year to fix it, 'cause it's STILL bugged.

2. You remove the ONLY reasons players want to actually play this game.

3. You added jedi and the game went RIGHT out the window.

4. Everything good in the game players figure out, like solo groups and defense stackin, ect. you remove from the game in the interest of 'making the game

better'.


I have an idea for you, and I really suggest you take the advice before the entire gaming community boycotts your products. STOP KILLING THE GAME!!! If you want to 'improve' this game, take a game wide and/or server wide polls and find out what the actual PLAYERS think needs to be improved or changed.


PS Also to all the devs and CSRs, if you even try to ban me for this post, I can promise you'll loose several HUNDRED players, who are currently of the same feeling as me, and we're getting dozons more every day. This isn't a threat, merely a statement of fact. You guys need to either fix this game, and I do mean FIX it, or this game is gonna die a LOT faster than you can imagine.


This game concept is great, if you people would stop making it hard to have a good time. We're not playing this game as a JOB, we play it to have FUN, no other reason. So why not let us have fun, and stop trying to kill the game. If anyone besides me agrees, by all means post or contact me in-game.

Server: Bria

IGN: Don'tLaugh AtMe




i really agree with them making a pole on the website for what need to be fixed. if any devs are reading this post please take this into consideration. it seems like a VERY good idea. then when new updates are made players wont complain about the changes.





Blindshot Kiddin
Minerunner
Tue Nov 16, 2004 1:19 am
#15

Just so you guys stop going crazy.

Think about what he is saying a bit.

"...as we know it..." Holds alot of meaning here.

Your concept of what mods are and how they effect your template is currently antiquated in respect to the Combat Upgrade. Relax. It's gonna be a whole new system. The only thing remaining is phrasiology which remains similar though not identical.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Minerunner
Tue Nov 16, 2004 4:46 am
#16

Players will forever complain about the changes. It might not be the same players all the time. But it is an inevitable fact of MMORPG Communities. The changes that are being put in will be (are) for the greater good of the game overall.

That being said, I personally love the changes and wish you could see them too.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
StationName1985
Tue Nov 16, 2004 7:48 am
#17

In case no one in the forums realized, defense stacks DO exist, and the cap(125) is for the defenses listed after my last post, aka: melee def, ranged def, dodge, stun def, ect.......they're ALREADY capped for that reason. That was a fix a LONG time ago people. As for making players invulnerable, gimmie a freaking break. As a TKM, I can kill every other combat profession in the game. Only thing is, so can EVERY other profession, minus maybe carbineer since no one seems to play as carbineers anymore to begin with.


On a side note, if they start nerfing TKM AGAIN, I'll probably just drop the game anyway. You have damn armor that's vurnerable to stun attacks, but do TKM have a stun attack? Nope, strictly kinetic damage, when even bad armor still has 70% defense against it. I've dueled and PvPed pistoleers and rifleman with stun weapons that are hitting me from forty and sixty meters away for 300+ damage a shot while kiting me. Got news for ya, even with fencer, TKM, and pistoleerdefenses stacked they still kill me doing that crap, and commando's just use a couple grenades or accuracy based rocket launchers and ANYTHING is dead. A master combat medic/pistoleer or rifleman combo is the hardest combo to kill in PvP period. So again, it's bad enough the game is simply getting nerfed to death as it is.



Don'tLaugh AtMe(Imperial Mdoc/TKM or Mdoc/Mswordsman)
Nyieze(Imperial BH/Jedi hunter)
Nieze(Imperial Jedi padawan)
MilamberDragon
Tue Nov 16, 2004 10:26 am
#18

I have been around a while since Oct 2003 not long as some. But I have read alot of what was said before about the combat rebalance and what is currently being said. As Minerunner said we need to forget everything that is current when thinking about the combat system after the rebalance. It will not be the same so forget what we do now and hope for a better system once it is in place.

Yes, it will be a big change, and I know people hate change. Yes it will be game altering and mind set altering for most if not all the players. But from what I've seen in game and read on the boards of late and before, it will be for the best.

I like what I have been hearing of the "hints" the correspondents have been droping. If what they say will happens does goto live, yes people will be upset for one reason or another that there prof got changed. But guess what, everyone elses who is a combat profession has just been changed.

As someone said (I believe in the status of fencer thread) that they would leave if such and such happend, guess what the combat system is broken at this time, and would you want to play a broken combat system or one they have reworked to make it better and not broken where you have to stack to be productive in any of the combat professions.

And no I am not a sandbox tester for any of the profs wish I was but was gone for a short time(game play not reading) due to a death in my family that basically tore my family apart.

Just my humble opinion rearing its ugly head again.

(side note: I like the Fencer profession have not been one long but like it none the less.)



~MilamberDragon~

See Charcter Bio for my charcters info.
Brainplay
Tue Nov 16, 2004 12:18 pm
#19






TalusianRogue wrote:





StationName1985 wrote:

Ok, it's official.....I'm throwing the BS flag up on this one. Defense stacking is the only real good thing this game has going for it. The devs are even nerfing solo groups. For any of the devs or csr's reading this post: How ignorant ARE you people exactly? And I'll through the BS flag on your post as well. Defense stacking is too much. It makes no sense that having a singletree of one or two professions can completely negatate a whole combat profession with ease let alone two combat professions. All it does is reinforce a solo mentality which is NOT what the massive MULTIPLAYER online roleplaying game is based on.


This game concept is great, if you people would stop making it hard to have a good time. We're not playing this game as a JOB, we play it to have FUN, no other reason. So why not let us have fun, and stop trying to kill the game. If anyone besides me agrees, by all means post or contact me in-game. You should go back to playing HALO2 with the god mode on because thats just what you got here. MMO's are supposed to be challenging and fun. Defense stacking takes out the challenge.

Server: Bria

IGN: Don'tLaugh AtMe







1.) Welcome to MMOs


2.) They can never take the Star Wars out of this game, which despite what you as an individual feel, is the reason the majority of the people play this game


3.) Sorry you don't like Jedaai, mate, but they are NOT game breaking. As a declared DStacker, Jedaai should be lunch for you.


4.) Solo groups are not being Taken out, just modified...They will still suit your purpose. As for defense stacking, having 200 Melee Def, Ranged Def, and Dodge is relative invulnerability. This game is better off without a God mode.


Extras: The game is on an almostexponential course of improvement. There are issues across the board, that is just what happens in MMOs, its impossible to have an organic game that is bug free. Fixes and tweaks come in at least Bi-weekly so you cannot argue that the developers aren't working for the betterment of the community. Just because your issue, whatever it is, isn't on the top of the list doesn't prove anything. If you articulated your issue, I'm sure it might be seriously looked at, but as for now your post sounds like "They took away my uber, give it back!"


Adapt, its half the fun, and take it easy man. You'll pull through.






/agree with TalusianRogue


Whats the point in being a gimped carbineer if you can't land states or knockdowns on an unenhanced player let alone hit them even if you have 200+ accuracy. Whats the points of being a medic class when a defense stacker only needs to run around with a helmet for the occasional headshot that beats their CoB? Whats the point of a multiplayer game when there really isn't a need to group?







Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

MeleeExpert
Tue Nov 16, 2004 11:34 pm
#20

i trust what the devs are doing and you all should too. this can't penetrate through any of your armor, without some exceptional weapon or DOTs is bullsh*t. we all know this, and its a good thing that its happening. i can't wait!



inkster *SNT*
MeleeExpert
Tue Nov 16, 2004 11:35 pm
#21

i mean its a good thing that were fixing it hehe. for those who might have got confuzed.



inkster *SNT*
Cpl_Fisher
Sat Nov 20, 2004 8:00 am
#22






StationName1985 wrote:

In case no one in the forums realized, defense stacks DO exist, and the cap(125) is for the defenses listed after my last post, aka: melee def, ranged def, dodge, stun def, ect.......they're ALREADY capped for that reason. That was a fix a LONG time ago people. As for making players invulnerable, gimmie a freaking break. As a TKM, I can kill every other combat profession in the game. Only thing is, so can EVERY other profession, minus maybe carbineer since no one seems to play as carbineers anymore to begin with.


On a side note, if they start nerfing TKM AGAIN, I'll probably just drop the game anyway. You have damn armor that's vurnerable to stun attacks, but do TKM have a stun attack? Nope, strictly kinetic damage, when even bad armor still has 70% defense against it. I've dueled and PvPed pistoleers and rifleman with stun weapons that are hitting me from forty and sixty meters away for 300+ damage a shot while kiting me. Got news for ya, even with fencer, TKM, and pistoleerdefenses stacked they still kill me doing that crap, and commando's just use a couple grenades or accuracy based rocket launchers and ANYTHING is dead. A master combat medic/pistoleer or rifleman combo is the hardest combo to kill in PvP period. So again, it's bad enough the game is simply getting nerfed to death as it is.




i've never manage to hit someone with a grenade, and not hit myself as sell. I hit a Jedi with a rocket launcher once. It was funny as h3ll. It was also the last one in a 32 rocket stack. Jedi can't block roackets, i was just missing him. i've missed a turrent from ideal range. i've never missed a krayt though, maybe the object you are shooting at with rockets has to be 10x the size of a broadside of a barn to assure a hit.




Member of the Rock alliance.
CO of DD 214
Member of EC-p8r militia
"Have faith in God, but believe in antimatter"
Bounty Hunters kill for credits, Commando's kill for the hell of it!
Genn-great-Genn
Tue Nov 23, 2004 5:11 am
#23




''On a side note, if they start nerfing TKM AGAIN, I'll probably just drop the game anyway. You have damn armor that's vurnerable to stun attacks, but do TKM have a stun attack? Nope, strictly kinetic damage, when even bad armor still has 70% defense against it. I've dueled and PvPed pistoleers and rifleman with stun weapons that are hitting me from forty and sixty meters away for 300+ damage a shot while kiting me. Got news for ya, even with fencer, TKM, and pistoleerdefenses stacked they still kill me doing that crap, and commando's just use a couple grenades or accuracy based rocket launchers and ANYTHING is dead. A master combat medic/pistoleer or rifleman combo is the hardest combo to kill in PvP period. So again, it's bad enough the game is simply getting nerfed to death as it is''











Have you ever thought of using stun armor and a PSG?

And what the hell is good with SOLO groups? This is an m''MULTIPLAYER''orpg. How fun is it if you can just solo almost everything, I used to really enjoy hunting in a group before buffs got common. Sure I could even died sometimes but what the hell! At least I didnt stand in the center of a ring consisting of 6 Enraged rancors taking no damage at all. Combat in this game is completely unbalancedwich hasscrewed the economy too as players can just get in a solo group and run mission for a few hours to get a million or two.And do you know what? Removing defense stacking and doing nothing elsewont workbut thats not all the devs will do. The combat rebalance will be a major change to the game and hopefully make battles more tactical. God-Mode will be removed.


Think before you post noob.

Message Edited by Genn-great-Genn on 11-23-2004 06:12 PM

Message Edited by Genn-great-Genn on 11-23-2004 06:13 PM



*Genn Daimon from Chilastra* *Tehra Daimon from Chimaera* *Kyu Daimon from Bria* *Falafel Kungen from Infinity*
TalusianRogue
Tue Nov 23, 2004 10:31 am
#24






Genn-great-Genn wrote:




''On a side note, if they start nerfing TKM AGAIN, I'll probably just drop the game anyway. You have damn armor that's vurnerable to stun attacks, but do TKM have a stun attack? Nope, strictly kinetic damage, when even bad armor still has 70% defense against it. I've dueled and PvPed pistoleers and rifleman with stun weapons that are hitting me from forty and sixty meters away for 300+ damage a shot while kiting me. Got news for ya, even with fencer, TKM, and pistoleerdefenses stacked they still kill me doing that crap, and commando's just use a couple grenades or accuracy based rocket launchers and ANYTHING is dead. A master combat medic/pistoleer or rifleman combo is the hardest combo to kill in PvP period. So again, it's bad enough the game is simply getting nerfed to death as it is''











Have you ever thought of using stun armor and a PSG?

And what the hell is good with SOLO groups? This is an m''MULTIPLAYER''orpg. How fun is it if you can just solo almost everything, I used to really enjoy hunting in a group before buffs got common. Sure I could even died sometimes but what the hell! At least I didnt stand in the center of a ring consisting of 6 Enraged rancors taking no damage at all. Combat in this game is completely unbalancedwich hasscrewed the economy too as players can just get in a solo group and run mission for a few hours to get a million or two.And do you know what? Removing defense stacking and doing nothing elsewont workbut thats not all the devs will do. The combat rebalance will be a major change to the game and hopefully make battles more tactical. God-Mode will be removed.


Think before you post noob.

Message Edited by Genn-great-Genn on 11-23-2004 06:12 PM


Message Edited by Genn-great-Genn on 11-23-2004 06:13 PM





Noob calling is a bit uncalled for, but I agree. Our TKM friend might try Poison and Disease buffs, an Imperial PSG, a good set of effectiveness sliced stun armor, and then he'd see the -7s -11s and -5s above his head, in lieu of the -300s he is seeing now. To agree further, the fact that he is oblivious to these things really shows how poor a spot he sits in while he criticizes the developers for his own in game mistakes.



Ko'c
Who the ***edit*** codes this game?

ssublime42
Tue Nov 23, 2004 6:50 pm
#25

Instead of calling home-slice a noob, why dont you recommend things for him to do to become more effective in pvp? Yes, most of it is common sense, but most people dont pay extreme attention to every little detail in the game. I bet over 90% of the players out there dont even know how piercing works.



- Colonel MastaShake 'S'yn of Interplanetary Traffic Safety Squad and Patrol
sasquache
Tue Nov 23, 2004 7:32 pm
#26

hey about the mods not stacking, wont this probably mean that tkm will again be one of the best profs for combat?



Force-Attuned
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