Fencer Archive
Thread: Test Center Master Fencer Mods
I am not sure this is quite accurate. My current melee def is +96 and I get hit all the time by creatures npc humaniods other players who don't have +100 accuracy. So I don't know if melee/ranged def mods are working properly or not.
Postal
Master TKA / Master Brawler / Exp Heavy Swordsman/ Foot Soldier/ Fencer 4/4/4/0
PostalGFY wrote:
I am not sure this is quite accurate. My current melee def is +96 and I get hit all the time by creatures npc humaniods other players who don't have +100 accuracy. So I don't know if melee/ranged def mods are working properly or not.
Postal
Master TKA / Master Brawler / Exp Heavy Swordsman/ Foot Soldier/ Fencer 4/4/4/0
As I mentioned, there are still many other modifiers that go into the calculation besides just melee defense and accuracy. My "yes" response was just based upon the 100 vs 101 portion. There is still the specific weapon accuracy modifier, your movement, their movement, weapon type, styling accuracy bonus, and the good old random number generator.
~Lyahpar~
La Femme Fencer
"Thrust if you love Fnecers!"
I'm 99.9% sure melee defense decreases the damage you take, and does not increase your chance to avoid an opponents attacks. Has nothing to do with accuracy.
AltairPolluxRigel wrote:
i thought that melee toughness decreased the damage you took. i think melee defense is indeed a modifier to hit.
That would make much more sense than the other way around.
Seena
Koukennin wrote:
So with the new mods you soloed a Mauler Master?
who's the you? sorry, i just can't tell who you're addressing. i would assume the original poster, but i just want to be sure. thanks!