Fencer Archive
Thread: How to beat a running Riflesman?
No actually my post is perfecylu valid, I was asuming you were talking about Lunge2 since it is the only Kd. and the food does work for that.
the posture one, as i stated in my post is a different story.
Logitition wrote:
Slam CoB...
Then spam that intimidate till it sticks. If he is on the run and there is nothing u can hit him with use that burst run to get a lunge off...
Dizzy him after u place that successfull lunge... he falls.. u can blind him for incase he gets up and with a good baton u literally can attack his health bar and kill him.
If the dizzy keeps missing u will be in trouble. best u can do is get him down and use blinds between the dizzy tries. u HAVE to keep that intimidate on him as much as possible... If u have int2 u will be knocking alot off that defence. if he survives the burst run and u still cannot get him to pull over.. u better find shelter. get hime to go into tight spaces..
Uben Haum'Qui
Good plan... but fencers don't fall very often. Chasing this guy and trying to KD him is probably not a great strategy. Intimidating him is a great idea and doing anything you can to break line of sight is good too.The time it takes to chase someone down is more than enough for most riflemen to score enough headshots to bring down just about anyone. Unfortunately, this is an imbalance issue right now. Rifleman is very effectiveall the time... even when running andoutside of optimal range. It doesn't help either that they have a stun weapon that is much more effective than the other stun weapons in the game. Coupling stun damage with the ability to target mind pool and tohave very high DPS is just awesome right now.
Ireally wonder what will happen to rifleman with the long awaited combat balance.Instead of being brought roughly in line with other classes, they may get hit too hard and end up like commandos or creature handlers did.